Open k-rasher opened 11 months ago
REMIX-1778 for tracking
Updating tracking: REMIX-2655
This problem also happens in Postal 2 (which runs on Unreal Engine 2)
If "Scene Z-Up" is checked, when increasing the camera height things remain in the same place (which is correct), if it is deactivated the textures will also follow the camera height.
Also happens in Flatout 1 and 2, and occasionally in Skyrim
When marking the Terrain Diffuse texture as Terrain we see identical/similar issue in Star Wars Empire at War (2006)
Issue https://github.com/NVIDIAGameWorks/rtx-remix/issues/512
Confirmed getting the same issue in Star Wars Republic Commando. Unreal Engine 2 game
Happens in delta force black hawk down as well
Also happens for Battlefront II on almost every map that uses animated water terrain/ground terrain (except Tatooine for some reason).
Describe the bug
Attach files!
To Reproduce Steps to reproduce the behavior:
Expected behavior
Screenshots Video of the mentioned issue on RTX Remix Rasterized/Vanilla game
Here could be some useful informations about how the terrain is handled ingame