NVIDIAGameWorks / rtx-remix

Combined repo for the RTX-Remix runtime
https://www.nvidia.com/en-us/geforce/rtx-remix/
MIT License
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Star Wars Forces of Corruption #74

Open Nekronata opened 1 year ago

Nekronata commented 1 year ago

Describe the bug

Attach logs! [21:25:53.326] info: No default config found for: G:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption\StarWarsG.exe [21:25:53.327] info: Trying to open config file: G:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption.trex\bridge.conf [21:25:53.327] info: Using shared heap for textures. [21:25:53.327] info: Using shared heap for static buffers. [21:25:53.327] info: Using shared heap for dynamic buffers. [21:25:53.327] info: ================== [21:25:53.327] info: NVIDIA RTX Remix Bridge Server [21:25:53.327] info: ================== [21:25:53.328] info: Version: remix-0.1.1-2-gdc825b6 [21:25:53.328] info: Running in x64 mode! [21:25:53.328] info: Launched server with GUID e262e0a0-d26d-4516-99b6-1b430e056104 [21:25:53.328] info: Shared memory: [ClientChannel_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:53.328] debug: CreateSemaphore returned existing semaphore by the same name ClientDataQueue. [21:25:53.328] info: Shared memory: [ServerChannel_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:53.329] debug: CreateSemaphore returned existing semaphore by the same name ServerDataQueue. [21:25:53.329] info: Shared memory: [SharedDataHeap_meta_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:53.329] info: Shared memory: [SharedDataHeap_data_0_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:53.329] info: Shared memory: [SharedDataHeap_data_1_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:53.329] debug: CreateSemaphore returned existing semaphore by the same name Present. [21:25:53.329] info: Server started up, waiting for connection from client... [21:25:53.330] info: Registering exit callback in case client exits unexpectedly. [21:25:53.330] info: Registering message channel for asynchronous message handling. [21:25:53.330] info: Initializing D3D9... [21:25:53.330] info: Message channel MessageChannelServer established. [21:25:53.743] info: D3D9 interface object creation succeeded! [21:25:53.743] info: Loaded D3D9 from G:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption.trex\d3d9.dll [21:25:53.744] info: Version of d3d9 loaded is DXVK [21:25:53.744] info: Sync request received, sending ACK response... [21:25:53.744] info: Done! Now waiting for client to consume the response... [21:25:53.744] info: Handshake completed! Now waiting for incoming commands... [21:25:53.766] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.766] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.766] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.788] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.788] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.788] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.810] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.810] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.810] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.831] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.831] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.831] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:55.226] info: Server side D3D9 Device created successfully! [21:25:55.226] debug: Sending CreateDevice ack response back to client. [21:27:09.004] err: The client process has unexpectedly exited, shutting down server as well! [21:27:09.251] info: Command processing loop finished, cleaning up and exiting... [21:27:09.338] info: Shutdown cleanup successful, exiting now!

To Reproduce Install 0.1.1 and start the game

Expected behavior It should start the Game

ShyShallot commented 1 year ago

Having the Same problem, LogFiles created by Forces of Corruption seem to indicate that the initial loading of the Game is fine but just seems to stop for no reason. _LogFile.txt

NV-LL commented 6 months ago

Hello! Will you please test this on the latest release and let us know if the issue persists? Thank you!