Open Nekronata opened 1 year ago
Having the Same problem, LogFiles created by Forces of Corruption seem to indicate that the initial loading of the Game is fine but just seems to stop for no reason. _LogFile.txt
Hello! Will you please test this on the latest release and let us know if the issue persists? Thank you!
Describe the bug
Attach logs! [21:25:53.326] info: No default config found for: G:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption\StarWarsG.exe [21:25:53.327] info: Trying to open config file: G:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption.trex\bridge.conf [21:25:53.327] info: Using shared heap for textures. [21:25:53.327] info: Using shared heap for static buffers. [21:25:53.327] info: Using shared heap for dynamic buffers. [21:25:53.327] info: ================== [21:25:53.327] info: NVIDIA RTX Remix Bridge Server [21:25:53.327] info: ================== [21:25:53.328] info: Version: remix-0.1.1-2-gdc825b6 [21:25:53.328] info: Running in x64 mode! [21:25:53.328] info: Launched server with GUID e262e0a0-d26d-4516-99b6-1b430e056104 [21:25:53.328] info: Shared memory: [ClientChannel_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:53.328] debug: CreateSemaphore returned existing semaphore by the same name ClientDataQueue. [21:25:53.328] info: Shared memory: [ServerChannel_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:53.329] debug: CreateSemaphore returned existing semaphore by the same name ServerDataQueue. [21:25:53.329] info: Shared memory: [SharedDataHeap_meta_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:53.329] info: Shared memory: [SharedDataHeap_data_0_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:53.329] info: Shared memory: [SharedDataHeap_data_1_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:53.329] debug: CreateSemaphore returned existing semaphore by the same name Present. [21:25:53.329] info: Server started up, waiting for connection from client... [21:25:53.330] info: Registering exit callback in case client exits unexpectedly. [21:25:53.330] info: Registering message channel for asynchronous message handling. [21:25:53.330] info: Initializing D3D9... [21:25:53.330] info: Message channel MessageChannelServer established. [21:25:53.743] info: D3D9 interface object creation succeeded! [21:25:53.743] info: Loaded D3D9 from G:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption.trex\d3d9.dll [21:25:53.744] info: Version of d3d9 loaded is DXVK [21:25:53.744] info: Sync request received, sending ACK response... [21:25:53.744] info: Done! Now waiting for client to consume the response... [21:25:53.744] info: Handshake completed! Now waiting for incoming commands... [21:25:53.766] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.766] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.766] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.788] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.788] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.788] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.810] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.810] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.810] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.831] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.831] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:53.831] err: BridgeAssert: (((HRESULT)(hresult)) >= 0) [21:25:55.226] info: Server side D3D9 Device created successfully! [21:25:55.226] debug: Sending CreateDevice ack response back to client. [21:27:09.004] err: The client process has unexpectedly exited, shutting down server as well! [21:27:09.251] info: Command processing loop finished, cleaning up and exiting... [21:27:09.338] info: Shutdown cleanup successful, exiting now!
d3d9.log [21:25:51.868] info: No default config found for: G:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption\StarWarsG.exe [21:25:51.868] info: Trying to open config file: G:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption.trex\bridge.conf [21:25:51.868] info: Using shared heap for textures. [21:25:51.868] info: Using shared heap for static buffers. [21:25:51.869] info: Using shared heap for dynamic buffers. [21:25:51.869] info: ================== [21:25:51.869] info: NVIDIA RTX Remix Bridge Client [21:25:51.869] info: ================== [21:25:51.869] info: Version: remix-0.1.1-2-gdc825b6 [21:25:51.869] info: Loaded d3d9.dll from G:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption\StarWarsG.exe [21:25:52.016] info: DirectInput8 hook attached. [21:25:52.032] info: DirectInput hook attached. [21:25:52.032] info: Initializing new shared memory object. [21:25:52.060] info: Shared memory: [ClientChannel_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:52.061] info: Initializing new shared memory object. [21:25:52.070] info: Shared memory: [ServerChannel_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:52.070] info: Initializing new shared memory object. [21:25:52.070] info: Shared memory: [SharedDataHeap_meta_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:52.070] info: Initializing new shared memory object. [21:25:52.146] info: Shared memory: [SharedDataHeap_data_0_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:52.146] info: Initializing new shared memory object. [21:25:52.226] info: Shared memory: [SharedDataHeap_data_1_e262e0a0-d26d-4516-99b6-1b430e056104] created and initialized successfully! [21:25:53.161] info: Launching server with GUID e262e0a0-d26d-4516-99b6-1b430e056104 [21:25:53.233] info: Sending SYN command, waiting for ACK from server... [21:25:53.744] info: Ack received! Handshake completed! Telling server to continue waiting for commands... [21:25:53.744] info: Server crash recovery enabled [21:25:53.833] info: Creating a NON thread-safe D3D9 device. [21:25:53.833] debug: Creating Device... [21:25:53.833] debug: ...server-side D3D9 device creation command sent... [21:25:53.833] debug: ...waiting for create device ack response from server... [21:25:55.226] debug: ...create device response received from server... [21:25:55.226] debug: ...server-side D3D9 device successfully created... [21:25:55.226] debug: ...Device successfully created!
The game specific log will be named gamename_d3d9.log info: Game: StarWarsG.exe info: DXVK_Remix: v1.9.3 info: positions info: indices info: texcoords info: geometrydescriptor info: positions info: indices info: geometrydescriptor info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_physical_device_properties2 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: Enabled Layer Names: info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce RTX 3090: info: Driver: 531.41.0 info: Vulkan: 1.3.236 info: Memory Heap[0]: info: Size: 24340 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 65484 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce RTX 3060: info: Driver: 531.41.0 info: Vulkan: 1.3.236 info: Memory Heap[0]: info: Size: 12129 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 65484 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce RTX 3090: info: Driver: 531.41.0 info: Vulkan: 1.3.236 info: Memory Heap[0]: info: Size: 24340 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 65484 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce RTX 3090: info: Driver: 531.41.0 info: Vulkan: 1.3.236 info: Memory Heap[0]: info: Size: 24340 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 65484 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Process set as DPI aware info: Detected GPU device ID is 0x2204, vendor ID is 0x10de info: Device properties: info: Device name: : NVIDIA GeForce RTX 3090 info: Driver version : 531.41.0 info: Enabled device extensions: info: VK_EXT_4444_formats info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state info: VK_EXT_full_screen_exclusive info: VK_EXT_memory_priority info: VK_EXT_opacity_micromap info: VK_EXT_robustness2 info: VK_EXT_shader_demote_to_helper_invocation info: VK_EXT_shader_viewport_index_layer info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_acceleration_structure info: VK_KHR_buffer_device_address info: VK_KHR_create_renderpass2 info: VK_KHR_deferred_host_operations info: VK_KHR_depth_stencil_resolve info: VK_KHR_draw_indirect_count info: VK_KHR_driver_properties info: VK_KHR_image_format_list info: VK_KHR_pipeline_library info: VK_KHR_push_descriptor info: VK_KHR_ray_query info: VK_KHR_ray_tracing_pipeline info: VK_KHR_sampler_mirror_clamp_to_edge info: VK_KHR_shader_float16_int8 info: VK_KHR_shader_float_controls info: VK_KHR_swapchain info: VK_KHR_synchronization2 info: VK_NVX_binary_import info: VK_NVX_image_view_handle info: VK_NV_low_latency info: VK_NV_ray_tracing_invocation_reorder info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 0 info: sampleRateShading : 1 info: dualSrcBlend : 0 info: logicOp : 0 info: multiDrawIndirect : 0 info: drawIndirectFirstInstance : 0 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 0 info: shaderImageGatherExtended : 0 info: shaderStorageImageExtendedFormats : 0 info: shaderStorageImageReadWithoutFormat : 0 info: shaderStorageImageWriteWithoutFormat : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 0 info: shaderInt64 : 0 info: variableMultisampleRate : 0 info: hostQueryReset : 1 info: VK_EXT_4444_formats info: formatA4R4G4B4 : 1 info: formatA4B4G4R4 : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state info: extendedDynamicState : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 0 info: nullDescriptor : 1 info: VK_EXT_shader_demote_to_helper_invocation info: shaderDemoteToHelperInvocation : 1 info: VK_EXT_transform_feedback info: transformFeedback : 1 info: geometryStreams : 0 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_buffer_device_address info: bufferDeviceAddress : 1 info: Queue families: info: Graphics : 0 info: Transfer : 1 info: Async Compute : 2 info: DXVK: Read 0 valid state cache entries info: DXVK: Using 22 compiler threads info: [GameCapturer] DXVK_RTX_CAPTURE_ENABLE_ON_FRAME: warn: [GameCapturer] LSS USD Plugins failed to load. warn: Cannot find rtx-remix\mods\ under current directory: G:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption info: Automatic Graphics Preset in use (Set rtx.graphicsPreset to something other than Auto use a non-automatic preset) info: NVIDIA Ampere architecture detected, setting default graphics settings to High info: Automatic Raytrace Mode Preset in use (Set rtx.raytraceModePreset to something other than Auto use a non-automatic preset) info: NVIDIA architecture detected, setting default raytrace modes to Trace Ray (GBuffer/Indirect Integrate) and Ray Query (Direct Integrate) info: [RTX info] Opacity Micromap: supported info: [RTX info] Shader Execution Reordering: not supported info: [RTX info] Shader Execution Reordering: disabled info: CPU supports SIMD: AVX2 info: D3D9DeviceEx::ResetSwapChain: info: Requested Presentation Parameters info: - Width: 3840 info: - Height: 2160 info: - Format: D3D9Format::A8R8G8B8 info: - Auto Depth Stencil: true info: ^ Format: D3D9Format::D24S8 info: - Windowed: true info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 3840x2160 info: Image count: 2 info: Exclusive FS: 2 info: No winproc detected, initiating bridge message channel for: 00000000000E0B64 warn: DxsoCompiler::processInstruction: unhandled opcode: TexM3x2Depth warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... info: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG established.
To Reproduce Install 0.1.1 and start the game
Expected behavior It should start the Game