NVlabs / FPSci

Aim Training Experiments
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Don't load weapon sounds if audio disabled #414

Closed bboudaoud-nv closed 1 year ago

bboudaoud-nv commented 1 year ago

This branch fixes an issue in the Weapon::loadSounds() call that was creating an exception when audioEnable was set to false in the startup config.

Merging this branch closes #413.