This branch adds a check for whether a dialog is open prior to entering MOUSE_FPM mode (first-person view) in FPSci. Currently it only does this for a single path (user menu Resume button), but we could extend this to be the way we set the mouse mode more generally in FPSci (i.e. only change the mouse mode to MOUSE_FPM when neither a dialog nor the menu is present).
This branch adds a check for whether a dialog is open prior to entering
MOUSE_FPM
mode (first-person view) in FPSci. Currently it only does this for a single path (user menuResume
button), but we could extend this to be the way we set the mouse mode more generally in FPSci (i.e. only change the mouse mode toMOUSE_FPM
when neither a dialog nor the menu is present).Merging this PR closes #417.