Open linhy97 opened 3 months ago
Hello, I have the same problem. Did you manage to solve it?
Our current implementation of collision checking only accesses WorldConfig.objects
to parse the obstacles. The remove_obstacle()
currently only removes it from objects
. It doesn't remove from each obstacle type. Check world_model_base.objects
for the correct number of obstacles.
Thank you for your answer ! I was able to remove an obstacle thanks to your advice.
Hello, when i try to use remove_obstacle() to update the world model, since i need to consider attach an object to the robot, and set the object invisible, it seems fail.
A simple example is listed below:
The corresponding output is:
I am confused about the results after executing remove_obstacle() function. If the obstacle "obs_table" is removed, the number will change to zero? Hope for your help~