Open karta2155802 opened 1 year ago
We don't provide object 3D bounding boxes in the annotation files. However, you can obtain them with:
min()
and max()
over the vertices along the x, y, and z axes).Got it. Thank you very mush!!
Hi,
I met some problems when projecting the hand and object mesh back to the origin(640x480) image.
I used the intrinsics and extrinsics values in DEX_YCB/calibration/intrinsics.
Here's one of my result.
I think my mesh position is correct in world coordinate. Am I using the right extrinsics?
It's hard to tell what went wrong here by looking at the image. We have provided an example for visualizing the hand/object mesh in the image space (see here). Perhaps you can debug by comparing with that example?
Thanks for the work! Is there any way to get the object bbox with its 8 corners in camera coordinate?