Open enkiv2 opened 7 years ago
It'll require a substantial amount of writing (unlike my previous entries)
A hacky approach is to just find existing public domain works and then modify them to fit into your outline. This is what I did for The Track Method, where I found sci-fi stories on Gutenberg and then modified them slightly to match my theme. But this is a pretty hacky solution, as while it reduces your writing time, you still have to look around for the right passages. In any event, this is a time-consuming process -- akin to just handwriting the story yourself. (You may know of some sources already though...)
Usual critiques of story generators tend to be some variant of "Yes, you can produce short evocative text snippets, but without structure, you can't scale your generator upwards". It seems approaches that require planning and outlines (story compilers, simulations, etc.) are an inverse of that, providing the structure to scale upwards, but are unable to generate the short evocative text snippets on their own.
This may not actually be a problem to worry about though - a human probably need to be in the loop somewhere (at least, if the story is to be enjoyable or useful to other humans).
But if it does become an issue, maybe we need to have two generators -- use a Markov chain or RNNs to generate short evocative paragraphs for individual topics, and then a large-scale planner to pick paragraphs from those individual topics.
Yeah. My plan was to hand-craft templates for short stuff and plug them into the larger structure with a much independence as possible. Making sure that the number of generated details that need to agree between far-flung pieces of the macro-story is a big factor in reducing the complexity, which is why this particular formula excited me: we can make sure most details don't matter except as flavor text, or take something that normally would split our generator into several distinct paths (like "holiday abroad") and turn them into something where we can use only one grammar without ruining the appeal (like "holiday in the country"), or excuse mismatching details as indicators of a warped environment ("why is the haunted book in the haunted outhouse? demons are hard to predit!")
On Sun, Nov 5, 2017 at 1:43 PM Tariq Ali notifications@github.com wrote:
It'll require a substantial amount of writing (unlike my previous entries)
A hacky approach is to just find existing public domain works and then modify them to fit into your outline. This is what I did when I created The Track Method https://github.com/NaNoGenMo/2016/issues/15, where I found sci-fi stories on Gutenberg and then modified them slightly to match my theme. But this is still pretty hacky, and while it reduces your writing time, you still have to look around for the right passages. In any event, this is a time-consuming process -- akin to just handwriting the story yourself.
Usual critiques of story generators tend to be some variant of "Yes, you can produce short evocative text snippets, but without structure, you can't scale your generator upwards". It seems approaches that require planning and structure (such as story compilers, planners, etc.) are an inverse of that, providing the structure to scale upwards, but are unable to generate the short evocative text snippets on their own.
This may not actually be a problem to worry about though - a human probably need to be in the loop somewhere.
But if it does become an issue, maybe we need to have two generators -- use a Markov chain or RNNs to generate short evocative paragraphs for individual topics, and then a large-scale planner to pick from those individual topics.
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I might not actually get to this one, but it's worth documenting since I think it's a neat idea. Plus, I've got nearly the whole month still.
I found the following formula for a "classic" (i.e., M. R. James style) british ghost story:
(Source: http://www.innsmouthfreepress.com/blog/column-writing-the-mythos-the-handy-dandy-mythos-plot-structure/)
The great thing about this format is that many of the points can be generated almost totally independently -- and with a little bit of fudging, we can probably modify it so we only need to store the generated names between templates.
My modified format, to reduce complexity:
abroad (France, Sweden, Denmark, Germany)or on assignment to do scholarly work in the countryside. We're still in britain, and that way we don't need to generate four sets of regional names / architectural descriptions. Instead, the names of the people and places can be british, and the architecture can be a jumble of foggy moors, gothic ruins, lonely churchyards, drafty vicarages, etc.I'll probably just do this with tracery, as a combination of several grammars. It'll require a substantial amount of writing (unlike my previous entries), so I'm not sure how much I'll be able to do, but if I get enough variety then it should be straightforward to generate a collection.