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Nadrin
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PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
https://www.siejak.pl/projects/pbr
MIT License
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does it support shadow mapping?
#15
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pogrammerX
opened
1 year ago
pogrammerX
commented
1 year ago
title says it all
cool-cola
commented
1 year ago
您好!您的邮件已收到,我会尽快处理。祝您生活愉快!
title says it all