Nadrin / PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
https://www.siejak.pl/projects/pbr
MIT License
1.39k stars 115 forks source link

does it support shadow mapping? #15

Open pogrammerX opened 1 year ago

pogrammerX commented 1 year ago

title says it all

cool-cola commented 1 year ago

您好!您的邮件已收到,我会尽快处理。祝您生活愉快!