Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
Since we started adding module dependencies to Core as part of its extraction the bare engine repo does not actually produce a full functional zip: it lacks the modules Core depends on. This works fine when running from source since you get full transitive resolution and classpath handling, and via Omega dist since it explicitly requests all modules in the lineup (without transitive lookups)
Unsure if better to throw more resolution at it or come up with a different approach (keeping in mind that the Core situation isn't permanent and Iota may be a thing one day)
SampleBuilderGameplay does work since it specifically is minimal and has no dependency beyond the engine.
Since we started adding module dependencies to Core as part of its extraction the bare engine repo does not actually produce a full functional zip: it lacks the modules Core depends on. This works fine when running from source since you get full transitive resolution and classpath handling, and via Omega dist since it explicitly requests all modules in the lineup (without transitive lookups)
Unsure if better to throw more resolution at it or come up with a different approach (keeping in mind that the Core situation isn't permanent and Iota may be a thing one day)
SampleBuilderGameplay does work since it specifically is minimal and has no dependency beyond the engine.