NarutoUA / gta5_fsr

This mod replaces original Grand Theft Auto V upscaler with FidelityFx Super Resolution 1.0
MIT License
502 stars 35 forks source link

a solution for NarutoUA... #96

Open ILyesMk2 opened 1 year ago

ILyesMk2 commented 1 year ago

Hey ive got a way to make this mod work after this update that dosent allow the game to read d3d11 dll from the root folder. i have a backup of GTA5.exe version 1.0.2845.0 (the one before this update) and FSR mod works fine on it.

hope you include this game version on main page of the mod here on github so new comers can use it at least. until Alexander Blade finds a new solution :)

link: https://drive.google.com/file/d/1nx39yE2DyhuNiuf_UlkVU8ZsmUwSdBVZ/view?usp=drive_link

DavidScann commented 1 year ago

image

ran the file through virustotal, and this is what came up haven't tried running it myself yet, though i doubt Online would work?

Blazepoint5 commented 7 months ago

Hey ive got a way to make this mod work after this update that dosent allow the game to read d3d11 dll from the root folder. i have a backup of GTA5.exe version 1.0.2845.0 (the one before this update) and FSR mod works fine on it.

hope you include this game version on main page of the mod here on github so new comers can use it at least. until Alexander Blade finds a new solution :)

link: https://drive.google.com/file/d/1nx39yE2DyhuNiuf_UlkVU8ZsmUwSdBVZ/view?usp=drive_link

If this works you'd be the best saviour man

Blazepoint5 commented 7 months ago

Well i tied your gta5.exe but didnt noticed any diffrence in performance

LutherNikolaevich commented 5 months ago

Well i tied your gta5.exe but didnt noticed any diffrence in performance

makes sense since it's only the executable file.

ILyesMk2 commented 5 months ago

too late, but as i explained earlier 'new game executables after the San Andreas Mercenaries update prevent the game from reading d3dXX.dll in the root folder of the game' - i have no clue why rockstar did this.