NatronGitHub / Natron

Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
http://NatronGitHub.github.io
GNU General Public License v2.0
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Overlay nodegraph over viewer #82

Open devernay opened 6 years ago

devernay commented 6 years ago

From @Montaire on November 10, 2014 19:0

Blender can display its viewer node in the "NodeGraph"'s background. It would be a really useful, because screen space is just never enough and even nuke lack this ability. backdrop

Copied from original issue: MrKepzie/Natron#317

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devernay commented 6 years ago

From @MrKepzie on November 10, 2014 22:3

Hi, this idea is great but we've something else in mind which is more appropriate to our layout, something like Autodesk smoke2

smoke overlays

devernay commented 6 years ago

From @Montaire on November 10, 2014 22:49

I have never used Smoke but overlaying the properties panel looks awesome. And you are right this one is better for Natron's layout. Also this screenshot made me think, what about a full background overlay option?

devernay commented 6 years ago

From @MrKepzie on November 10, 2014 23:13

What exactly do you mean ? Something like the screenshot ?

devernay commented 6 years ago

From @Montaire on November 10, 2014 23:42

I mean using every panel for overlaying. Under node graph, under properties etc... Using the whole available space. It would be great for grading, keying, merging, because the small details would be more visible. Little mistakes would just pop out without zooming and panning. But it is just an idea, I don't know, it can be ugly or distracting.

devernay commented 6 years ago

From @blackearth2014 on November 11, 2014 4:51

I own and use smoke and it is a great program. The overlay feature would set Natron apart from other compositors. These days animators and compositors need all the screen workspace real estate that they can get. But I think this should be an option not a defat though.

devernay commented 6 years ago

From @fPaglia on November 11, 2014 6:24

Having a nice UI to show parameter when needed over the image (like flame/smoke keyer) isn't that bad but I always come back to classic visualization solution because once I have pixel to see in an image I do want to see them clearly not overlayed by anything!

I firstly tested this approach in toxic years ago and when you start to have complex node tree the view becomes useless in both cases:

2014-11-11 5:51 GMT+01:00 Omar Brown notifications@github.com:

I own and use smoke and it is a great program. The overlay feature would set Natron apart from other compositors. These days animators and compositors need all the screen workspace real estate that they can get. But I think this should be an option not a defat though.

— Reply to this email directly or view it on GitHub https://github.com/MrKepzie/Natron/issues/317#issuecomment-62501926.

Francesco Paglia Vfx and Production Supervisor

mobile +39 347.82.12.473 e-mail f.paglia.80@gmail.com

devernay commented 6 years ago

From @Montaire on November 11, 2014 10:29

Of course it should be an option. Like a button press. In Blender usually I use both, a smaller simple viewer, and a big overlay at the same time. Those quite ergonomic semi transparent nodes never distracted me. But you are right, for Natron like nodes may not the best idea the overlaying.

I like the properties panel way too (which is more ergonomic/less distracting in this case), but the ability, going to full window (with the overlayed properties panel and timeline) would really make the difference for me. (Just like in the screenshot) There is just countless situation, that everything looks fine in 1K viewer, and the artifacts pop up in 2K or higher. (usually on noisy/compressed footages). Tweaking and seeing everything is useful, at least for me.

devernay commented 6 years ago

From @MrKepzie on November 11, 2014 10:31

An alternative is to have 2 monitors and drag your viewer to another monitor

On 11 Nov 2014, at 11:29, Montaire <notifications@github.com mailto:notifications@github.com> wrote:

Of course it should be an option. Like a button press. In Blender usually I use both, a smaller simple viewer, and a big overlay at the same time. Those quite ergonomic semi transparent nodes never distracted me. But you are right, for Natron like nodes may not the best idea the overlaying.

I like the properties panel way too (which is more ergonomic/less distracting in this case), but the ability, going to full window (with the overlayed properties panel and timeline) would really make the difference for me. (Just like in the screenshot) There is just countless situation, that everything looks fine in 1K viewer, and the artifacts pop up in 2K or higher. (usually on noisy/compressed footages). Tweaking and seeing everything is useful, at least for me.

— Reply to this email directly or view it on GitHub https://github.com/MrKepzie/Natron/issues/317#issuecomment-62528709.

devernay commented 6 years ago

From @fPaglia on November 11, 2014 10:37

2014-11-11 11:31 GMT+01:00 Alexandre Gauthier notifications@github.com:

An alternative is to have 2 monitors and drag your viewer to another monitor

Like I do :)

On 11 Nov 2014, at 11:29, Montaire <notifications@github.com <mailto: notifications@github.com>> wrote:

Of course it should be an option. Like a button press. In Blender usually I use both, a smaller simple viewer, and a big overlay at the same time. Those quite ergonomic semi transparent nodes never distracted me. But you are right, for Natron like nodes may not the best idea the overlaying.

I like the properties panel way too (which is more ergonomic/less distracting in this case), but the ability, going to full window (with the overlayed properties panel and timeline) would really make the difference for me. (Just like in the screenshot) There is just countless situation, that everything looks fine in 1K viewer, and the artifacts pop up in 2K or higher. (usually on noisy/compressed footages). Tweaking and seeing everything is useful, at least for me.

— Reply to this email directly or view it on GitHub < https://github.com/MrKepzie/Natron/issues/317#issuecomment-62528709>.

— Reply to this email directly or view it on GitHub https://github.com/MrKepzie/Natron/issues/317#issuecomment-62528928.

Francesco Paglia Vfx and Production Supervisor

mobile +39 347.82.12.473 e-mail f.paglia.80@gmail.com

devernay commented 6 years ago

From @blackearth2014 on November 11, 2014 13:47

I have two monitors and it is the most optimal way to do compositing and editing. I am an editor by trade.

devernay commented 6 years ago

From @sbtread on November 11, 2014 13:50

I haven't found this yet but was hoping you could answer....does Natron support output to reference monitors via i/o cards?

devernay commented 6 years ago

From @blackearth2014 on November 11, 2014 17:12

Not yet. Maybe by version 2.0.

devernay commented 6 years ago

From @manuelsongokuh on July 9, 2015 10:58

@MrKepzie this image

is very COOL perfect for Natron target professional compositor! incredible!!!

i hope natron like that...UAO.... but i dont know if will does in feature...? i dont know, but decisione is MR KEPZIE creator of natron.. :+1:

devernay commented 6 years ago

From @olear on July 9, 2015 11:37

personally I don't like the new Smoke interface, maybe I'm too conservative ..... :)

devernay commented 6 years ago

From @manuelsongokuh on July 9, 2015 12:56

@olear i like because is clear large GUI, but not "copy" smoke, but give me a think different, i'm nut sure for natron.. need to test test if GOOD or problem GUI space ok?

i need to ask to change graphics design for natron, because actual is bad color,like contrast too, there is not sweet and calm for my eyes.. example background of viewer is BLACK it's total bad like aggressive..need gray-dark like as lightweight, but before i need creare a concept for design UI for natron (color, style) not graphics (icon, design) but i need free time for report ok?

but smoke is not BAD, very GOOD because have all tools in one viewer this is not BAD ok?

devernay commented 6 years ago

From @olear on July 9, 2015 13:29

I like the "standard" composite UI, like in Shake, Nuke etc. Moving away from that is not what I prefer, it would also alienate users from other comp software.

But, this is a discussion for a later version... :)

devernay commented 6 years ago

From @MrKepzie on July 9, 2015 13:33

This should definitely be an option that can be switched off. Transparent widgets can be a pain to work with. We could propose specific controls that the user can choose to be overlayed onto the viewer

devernay commented 6 years ago

From @olear on July 9, 2015 13:34

As long as it's optional, no problem.

devernay commented 6 years ago

From @blackearth2014 on July 9, 2015 15:13

Thats is a good Idea.

devernay commented 6 years ago

From @manuelsongokuh on July 15, 2015 10:44

sorry i'm wrong here issue, go to #752

devernay commented 6 years ago

From @manuelsongokuh on July 15, 2015 11:1

sorry i'm wrong here issue, go to #752

devernay commented 6 years ago

From @nicholascarroll on July 24, 2016 9:35

I like this too: maybe overlay the nodegraph over the viewer and use a mode keybinding to switch between them.

Songtech-0912 commented 3 years ago

@devernay Can we rename this issue to "overlay nodegraph over composite"? The current title of blender-like back drop" isn't very descriptive to anyone who hasn't used blender.