This project provides a better startup for a speedrun server as it can automatically:
speedrun.json
, Server.bat
/Server.sh
and server.js
downloaded https://github.com/NearW/minecraft-speedrun/releases/latestspeedrun.json
, Server.bat
and server.js
in the root folder of your minecraft serverserver.properties
and set the following entries:
Note: Enabling flight will prevent random disconnects when traveling too fast via boat, riding a horse or other activities.
speedrun.json
with your desired settings. This is the only downloaded file you should change.{
"MIN_RAM": 8, // Minimum allocated RAM in GB, -Xms
"MAX_RAM": 10, // Maximum allocated RAM in GB, -Xmx
"OP": ["Notch"], // List of operators
"WHITELIST": ["Notch"], // List of whitelisted players
"DATA_PACK": false, // set to true, if datapacks should be copied into the world
"SEEDS": ["-9223372036854775808", "9223372036854775807"], // List of set seeds that are played one by one, set [] to disable this option
"AUTO_SAVE": false, // Turn off to prevent 5 minute lag
"KEEP_WORLDS": false, // Turn on if worlds should be renamed instead of deleted
"LOAD_WORLD": "world_2021-05-21_15-31-24", // Set world folder name that should be loaded on server start instead of deleting/archiving the world.
"JAR_NAME": "server.jar" // Set this value in case you use a different jar, e.g. by using a fabric server.
}
{
"OP": [],
"WHITELIST": [],
"DATA_PACK": false,
"SEEDS": [],
"AUTO_SAVE": false,
"KEEP_WORLDS": false,
"LOAD_WORLD": "",
"JAR_NAME": "server.jar"
}
/exit
to stop the server completely or simply use the exit button of the terminal.In order to automatically add datapacks to your world on each restart, add a folder named datapacks
to the root of your
minecraft server and put the unzipped datapacks inside and enable it in the speedrun.json
config.
Add seeds to the SEEDS
list, if you want to restart the world with set seeds. On each restart, the first seed of the list will be loaded and removed from the list.
This is really helpful, if you want to do some speedrun battles with a pool of set seeds.
Set AUTO_SAVE
and KEEP_WORLDS
to true
while resetting for a good seed. Once a playable seed is found,
set LOAD_WORLD
to the world folder name of that world to prevent future resets.