Neerhom / COM3D2.CategoryCreator

Sybaris Patcher that adds new categories to maid edit.
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COM3D2 International Version #1

Open SepticSpoons opened 5 years ago

SepticSpoons commented 5 years ago

This works fine with the internation version of COM3D2, but all the menus are in Japanese apart from the newly added menus. Not sure if this is by design or not.

I'm using the AIO from Stream. No errors in the terminal, just the menus swap to Japanese even when using the English version/languages If I go into settings and swap from English > Japanese and then back again, the menus will be in English till you swap tabs and then they turn back to Japanese.

Annotation 2019-08-08 202144

Thanks.

Dest168 commented 4 years ago

Edit_category_define_creator.nei This file seems to be wrong and can't be read. Can you help me? The prompt information is as follows: [Warning: Unity Log] OvrLipSync Awake: Queried SampleRate: 48000 BufferSize: 512 [Error : Unity Log] NAssert! edit_category_define_creator.nei open failed. [Error : Unity Log] Exception: edit_category_define_creator.nei open failed. Stack trace: NDebug.Assert (Boolean condition, System.String message) COM3D2.CategoryCreator.Hook.EditHooks.m_dicSliderPartsTypeBtnName_ext () SceneEditInfo.get_m_dicPartsTypePair () COM3D2.BodyCategoryAdd.Managed.BodyCategoryAddManaged.PostOnInitialize (.GameMain gm) GameMain.OnInitialize () MonoSingleton1[GameMain].Initialize (.GameMain instance) MonoSingleton1[T].Awake ()

diddpro commented 4 years ago

This works fine with the internation version of COM3D2, but all the menus are in Japanese apart from the newly added menus. Not sure if this is by design or not.

I'm using the AIO from Stream. No errors in the terminal, just the menus swap to Japanese even when using the English version/languages If I go into settings and swap from English > Japanese and then back again, the menus will be in English till you swap tabs and then they turn back to Japanese.

Annotation 2019-08-08 202144

Thanks.

This plugin makes conflict with COM3D2.i18nEx in SceneEdit.