Closed yU93r closed 5 months ago
Hi, I'm not the developper of gbe_fork, please provide a reproductible issue, else I'll have no choice but to close this.
Actually, it's not because of Overlay. I think it's because of how you've hooked DirectX 12.
As I said, I'm not the maintainer of gbe_fork. In case you are not aware, ingame_overlay comes with working proof of concept/examples, compiling the DX12 example and running ingame_overlay on it works as shown here :
Again, if you can't come up with a reproductible example, I cannot work on this.
Also, the game uses NVidia Streamline, and it is not supported, see #7
In some DirectX 12 games (TLoU for example) the colors of the Overlay are corrupted. I am using the gbe_fork emulator using your library as an example.