NeoSpark314 / BeepSaber

A basic implementation of the Beat Saber VR game mechanic in the Godot Game Engine for Oculus Quest (and other VR headsets)
MIT License
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Stateful refactor #19

Closed hankedan000 closed 3 years ago

hankedan000 commented 3 years ago

Resolves my state transition TODO by implementing the state entered/exited methods for each game state. This helps cleanup the node visibility toggling code that is strewn about in various methods with the BeepSaber game script.