NeoSpark314 / BeepSaber

A basic implementation of the Beat Saber VR game mechanic in the Godot Game Engine for Oculus Quest (and other VR headsets)
MIT License
105 stars 32 forks source link

better walls (plus some minor improvements) #27

Open leandrodreamer opened 2 years ago

leandrodreamer commented 2 years ago

some very small improvements to the walls, i have noticed that in some maps i missed cubes because they were almost completely hidden by the walls, so i increased the transparency (except in the corners), also slightly reduced the collider size and make it so it resets your combo if you get in

https://user-images.githubusercontent.com/26260718/143991852-bd4c571a-eb5b-4663-811c-62b01ca4b793.mp4

leandrodreamer commented 2 years ago

i make it so you don't have to cut a cube 100% perfect to keep the precision meter at 100%, so its easier (or at least, now humanly possible) to get an S ( >=98%), and now there is a little indicator if u do a full combo (none of this affects the regular score, it is only for giving the player a reference of how good did they do)

https://user-images.githubusercontent.com/26260718/144171904-b252f568-7846-40b0-98e4-e54dd744dc20.mp4

edit: also added a "new record" indicator imagen