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NeotokyoRevamp
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neo
This project has moved to: https://github.com/NeotokyoRebuild/neo
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Changing the SRM's fire rate and damage to reflect the values it has in current NT
#119
kassibuss
closed
2 months ago
0
Changed the SRM's damage and fire rate to be similar to how it is in current NT
#118
kassibuss
closed
3 months ago
0
Hide knife visibility when dead
#117
nullsystem
closed
2 months ago
0
Ghost beacon - Startup visibility delay
#116
nullsystem
closed
2 months ago
0
CTG Status - Implement warmup round
#115
nullsystem
closed
2 months ago
0
Scoreboard - Add team header text, styling closer to OG:NT
#114
nullsystem
closed
2 months ago
0
Ghost marker - Team coloring, fix darken screen/visuals, improve hud
#113
nullsystem
closed
2 months ago
0
Ghost beacons - Refactor from array of huds to hud handle multi-players
#112
nullsystem
closed
2 months ago
0
Ghost beacon - Fix drop not dropping hud, fix dead players showing up
#111
nullsystem
closed
2 months ago
0
SRM firerate is not same as the current NT's value
#110
kassibuss
opened
4 months ago
1
Add XP reward for kill assistance + assists kill feed/console message
#109
nullsystem
closed
2 months ago
0
Give XP round win rewards similar to OG:NT
#108
nullsystem
closed
2 months ago
0
Disable old hud elements
#107
AdamTadeusz
opened
4 months ago
0
Remove friendly HUD marker if they are dead
#106
VantoNortim
opened
4 months ago
0
Add status (Dead/Alive) to the scoreboard
#105
nullsystem
closed
2 months ago
0
Remove player collision
#104
nullsystem
closed
2 months ago
0
Loud round end music fix attempt guess
#103
nullsystem
closed
2 months ago
0
Fix/ammo UI
#102
VantoNortim
opened
4 months ago
0
Separate AUX and cloak/optical camo + OG:NT drain/recover parity
#101
nullsystem
closed
2 months ago
1
enter observer mode on death
#100
AdamTadeusz
opened
4 months ago
0
Toggle to lean - cvar: neo_lean_toggle
#99
nullsystem
closed
2 months ago
0
Hold to aim - cvar: neo_aim_hold
#98
nullsystem
closed
2 months ago
1
Fix max player being set to 16, should be MAX_PLAYER
#97
nullsystem
closed
2 months ago
0
added footsteps sounds for players, sounds based on material
#96
AdamTadeusz
opened
4 months ago
0
Cap point - Show distance marker
#95
nullsystem
closed
2 months ago
0
Fix holstering a nade after pin was pulled forcing user to throw it straight away when switching back to it
#94
VantoNortim
opened
4 months ago
1
Picking up weapons gives correct amount of ammo
#93
VantoNortim
opened
4 months ago
3
You can store cooked grenades in your inventory
#92
kassibuss
opened
4 months ago
1
Scoreboard - Add class column
#91
nullsystem
closed
2 months ago
0
Menu changes
#90
AdamTadeusz
opened
4 months ago
0
Footstep sounds for players are missing
#89
kassibuss
opened
4 months ago
1
Adding the missing parts to the scoreboard
#88
kassibuss
opened
4 months ago
3
Fix sticky fire on milso, zr68l, m41l, m41s, and srs (blocked from firing bullets bug)
#87
nullsystem
closed
2 months ago
1
Server notes
#86
nullsystem
closed
2 months ago
0
Changing the "default_clip" values in the weapon files for the grenades to match the amount you get of them in current NT
#85
kassibuss
closed
2 months ago
0
Issues with grenades
#84
kassibuss
opened
4 months ago
1
Alternate team spawn and caps based on round number
#83
nullsystem
closed
2 months ago
1
tonysergi's fixes/changes integration part 1
#82
nullsystem
closed
2 months ago
0
Teams do not switch spawns when a new round begins
#81
kassibuss
opened
4 months ago
1
Point distribution should be similar to current NT(?)
#80
kassibuss
opened
4 months ago
1
Community Edition integration tracker
#79
nullsystem
opened
4 months ago
0
Community Edition Changes Part 01: General bug fixes
#78
nullsystem
closed
2 months ago
0
Dropping your gun and picking it back up adds ammo to it
#77
kassibuss
opened
4 months ago
0
Reload by magazine
#76
AdamTadeusz
opened
4 months ago
0
Player biasing code in baseentity_shared making guns unusable with any amount of ping
#75
AdamTadeusz
opened
4 months ago
0
Visual Studio 2022 support + drop Visual Studio 2013 support
#74
nullsystem
closed
2 months ago
2
Modifying standing hull and crouching hull mins with duck maxhull off…
#73
AdamTadeusz
opened
4 months ago
0
Lower body animations fix
#72
AdamTadeusz
opened
4 months ago
4
character lean tends towards zero in air
#71
AdamTadeusz
opened
4 months ago
1
Fix compilation on Linux
#70
nullsystem
closed
2 months ago
1
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