There are two reasons for this: first is it may make the code faster and better organized. The second reason is to hide the code from people who haven't bought Free Flight from the Unity Asset Store. I'd like to keep as much of the project public, especially for people who would be interested in modding. However, it's too easy simply steel all of the code by pulling the latest version of code from Github.
There are two reasons for this: first is it may make the code faster and better organized. The second reason is to hide the code from people who haven't bought Free Flight from the Unity Asset Store. I'd like to keep as much of the project public, especially for people who would be interested in modding. However, it's too easy simply steel all of the code by pulling the latest version of code from Github.
Resources for using DLLs: Unity Docs T-machine tutorial