Hello,
In my project, I wanted to be able to pick shapes from bevy_prototype_lyon using bevy_mod_picking.
I'm new in bevy but I tried debugging and found that in version 0.10 the entity had an Aabb component and that the Mesh2dHandle component was associated with an asset.
Since version 0.11, there is no longer an Aabb component and Mesh2dHandle points to no asset.
I've noticed that if i modify the following line, the code works again. I don't understand what are the impacts this change might have, but it solves my problem and the shapes are pickable as the Mesh2dHandle is linked to an asset again.
Hello, In my project, I wanted to be able to pick shapes from bevy_prototype_lyon using bevy_mod_picking.
I'm new in bevy but I tried debugging and found that in version 0.10 the entity had an Aabb component and that the Mesh2dHandle component was associated with an asset.
Since version 0.11, there is no longer an Aabb component and Mesh2dHandle points to no asset.
I've noticed that if i modify the following line, the code works again. I don't understand what are the impacts this change might have, but it solves my problem and the shapes are pickable as the Mesh2dHandle is linked to an asset again.
https://github.com/Nilirad/bevy_prototype_lyon/blob/0351fbddca346453f78d401497728a21ea49a9ee/src/plugin.rs#L132 to
Thanks for all :heart: