Open selfservice0 opened 10 years ago
Just tested it and it does the same for craftbukkit 1.7.10 builds
Njol, please also look at dev.bukkit.org/bukkit-plugins/skript/forum/help/68916-skript-2-1-2-on-craftbukkit-1-7-10-builds
Doesn't work on any type of databases in 1.7.10
After much testing I've figured out the database won't load if it is larger than 15mb, roughly (I tested 15mb and 25mb only 15 and lower would load).
Don't mind me; just some other similar topics based on this. It's a long standing problem with Skript.
http://dev.bukkit.org/bukkit-plugins/skript/tickets/369-long-pause-on-startup-on-newer-spigot-builds/ http://dev.bukkit.org/bukkit-plugins/skript/tickets/366-any-modification-to-players-inventories-causes-lag/
Actually Skript can load the database, but CraftBukkit looks up UUIDs of players stored in it, which takes over a second per player. Skript 2.2 will continuously output the current progress (by showing how many variables were loaded each second while loading - useful for large databases) and will also save those UUIDs so that the conversion only has to be done once.
I'm currently trying to figure out a way to make commands with an
Does global-cache help with thist? The description for the global-cache: true option in the Spigot.yml is that it caches UUIDs to the server as much as possible to avoid having to call to Mojang's API frequently. Kind of sucks the API is limited to 60 calls a minute.
Skript is no longer able to load databases on minecraft 1.7.10. On 1.7.2 all worked fine and skript could load my database of over 300,000 rows. Now skript freezes the server if the database has even 22,000 rows.
Using 1.7.2 minecraft bukkit works fine. Changing nothing but the minecraft bukkit to 1.7.10 causes skript to not adequately load the database.
UPDATE: I have since converted my database to CSV. It has the same issues.