Recommending moving to Done. Prototype combat logic is complete. Improvements can be made after some testing but Attack, Defend and Run are implemented. A calculation based on the monster and player "stats" is accomplished and health is appropriately decremented on each attack.
Possible Improvements:
Include more stats such as DEF, STR, AGI and such to provide more nuance to game play. Can have mobs that hit hard but die easy, or are hard to kill but hit less hard, or any combination.
Add more types of attack. 2 Turn build up attack, magic, weak hit that increases dodge for x turns, etc. Lots of options and most should not be attempted (IMO) until much more of the gameplay is figured out but variety of some sort would increase the "fun factor".
Recommending moving to Done. Prototype combat logic is complete. Improvements can be made after some testing but Attack, Defend and Run are implemented. A calculation based on the monster and player "stats" is accomplished and health is appropriately decremented on each attack.
Possible Improvements: