NonStaticGH / CPathHostProject

This is a space where I develop Customizable Pathfinding plugin for UE5. Later on, I will also include my Engineering Thesis and documentation.
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Compatibility with Character Class? #4

Closed Louspirit closed 1 year ago

Louspirit commented 1 year ago

Hello,

I am trying to use your system to make an AI walk on the ground, walls, and ceiling (spider-like). You are using a Float Pawn Movement to move the pawn in your examples, and they follow the path gracefully.

In actual games, we use more Character than Pawn. It includes network replication, for example. Character comes with _Character Movemen_t included. I used Fly Movement Mode but it has some inertia that makes a worse path following the floating pawns.

Do you have advices on how to use your plugin with characters?

Thanks

NonStaticGH commented 1 year ago

Hello, my plugin only finds a path from point A to point B, the flying pawn I made is just for demonstration purposes. You need to implement your own path following method. I'm sorry, I can't be of much help right now.

On Tue, Jan 10, 2023, 17:52 Guillaume Escarieux @.***> wrote:

Hello,

I am trying to use your system to make an AI walk on the ground, walls, and ceiling (spider-like). You are using a Float Pawn Movement to move the pawn in your examples, and they follow the path gracefully.

In actual games, we use more Character than Pawn. It includes network replication, for example. Character comes with _Character Movemen_t included. I used Fly Movement Mode but it has some inertia that makes a worse path following the floating pawns.

Do you have advices on how to use your plugin with characters?

Thanks

— Reply to this email directly, view it on GitHub https://github.com/NonStaticGH/CPathHostProject/issues/4, or unsubscribe https://github.com/notifications/unsubscribe-auth/A3I6RJNGFH7ORRDR5YN4JOTWRWHV3ANCNFSM6AAAAAATXBEO44 . You are receiving this because you are subscribed to this thread.Message ID: @.***>

Louspirit commented 1 year ago

I removed the air control on character movement (Flying mode) and it seems to do the trick.