This is a plugin which allows you to set up raid bosses with a single command.
All bosses will spawn a reward flower on being defeated! To edit what these rewards are, make a new entry in RewardPreviewExcelConfigData.json
with the mob's id as the entry id. More info in Reward Example
Don't blame me if you spawn 100000 mobs and crash your game/server.
Get latest release from releases
Place Raids.jar into your \grasscutter\plugins
folder and restart the server if it was already running
All bosses come with a boss bar at the top of the screen.
/rd new <mobId> x[amount] lv[level] hp[hp] atk[attack] def[defense] maxhp[maxhp] hx[hp multiplier]
Creates the specified boss exactly where you are standing and facing
Boss will spawn when a player gets close enough (in the nearby map areas, same as normal mob spawns)
Bosses save to config file and will respawn on relog, or when defeated and then the area is unloaded and reloaded (teleport, change scene, etc)
ALL FIELDS ARE OPTIONAL - Do not include fields you do not wish to set custom values for! Level will default to 200, the rest to the mob's default values.
/mw start
Force spawns all bosses in config. Any that are already spawned will be skipped.
This is an example for a reward entry for a basic hilichurl, will reward between 50 and 500 primos, and one stella fortuna. You can have as many items as you'd like, just continue adding to the previewItems. Desc doesn't actually matter, you can just leave it as whatever you copied another entry from.
{
"id": 21010101,
"Desc": "\u79bb\u7ebf\u91c7\u96c6\u5956\u52b11_4\u7ea7",
"previewItems": [
{
"id": 201,
"count": 50;500"
},
{
"id": 1131,
"count": "1"
}
]
},
Built for Grasscutter 1.7.4, should work on similar versions.
Q: Reward flowers aren't spawning when I defeat a boss!
A: Ensure you are using the latest AIO jar for Grasscutter, available at https://github.com/NotThorny/Grasscutter/releases as a standalone jar or a full build.