If the first click issued by the user (on an iOS device) is on the play button, both the playbackrate tests and the silentplay command will be started at the same time. For some reason this makes the silentplay command hang and in turn the whole player. We fix this by stopping the click event from bubbling in the LYT.player.playClickHook
If the first click issued by the user (on an iOS device) is on the play button, both the playbackrate tests and the
silentplay
command will be started at the same time. For some reason this makes thesilentplay
command hang and in turn the whole player. We fix this by stopping the click event from bubbling in theLYT.player.playClickHook