Closed DarkflameX9 closed 4 years ago
IsAttacking will never be true, because in PlayerAnimController, animator.SetBool("isAttacking", true); sets "isAttacking" to true not "IsAttacking". Make sure the name is exactly isAttacking in your Animator parameters Edit meant to say isAttacking
I followed the tutorials to the best of my abilities, however my character still won't fire projectiles. I was using a sidescroller set up and the only weapon I wanted the player to have was a projectile "spell". I'm pretty sure its something on my end, but I couldn't tell. Fire1 didn't seem to be working at all.