NovFR / DoS-2-Savegame-Editor

Savegame Editor for Divinity Original Sin II
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Removing items from a player's inventory #40

Open juliavdkris opened 2 years ago

juliavdkris commented 2 years ago

My friends and I are doing a playthrough of divinity. I had the wonderful idea of installing a mod that places all of the teleporter pyramids at the ship at the start of the game, thinking it would be a nice and convenient way of finding each other and minimizing the chaos of four idiots playing together :p

Problem is, this mod didn't remove the existing pyramids from the game, which means we're now in act 2, and have two of each pyramid, which makes using them a bit buggy (it mostly works, but the menu often doesn't show all of the pyramids). It's a bit of an inconvenience, and we've tried storing them on the lady vengeance, and even leaving the duplicate pyramids behind at the end of act 1, but this didn't work.

I realized a save game editor would probably be the easiest way to get rid of the duplicate pyramids, but unfortunately it doesn't seem to allow removing items from a player's inventory. Is this something that can be added in the future?
If there's another way to work around this, I would also be glad to hear it! I'll take a look at Norbyte's LSlib as well, perhaps I can hack something together myself :)

NovFR commented 2 years ago

Removing items is not possible using the "regular" UI but you can try to remove them with the tree editor. All items are in the items node. However, there is high chance this will break your inventory or your savegame.