Closed NurglesHogweed closed 3 days ago
Hello @NurglesHogweed, please provide the necessary files and procedure to reproduce this use case.
You can extract, for example, pak0.pak\progs\v_shot_00_00.lmp, convert it to PNG, put it to id1\progs and see what happens. Of course, remastered model option must be ON.
Thanks, that was useful. Turns out the texture support in MD5 was not completly ported from QSS, only .lmp
really worked. This is now fixed I think. I've tried with both 8bit and 24bit .png
and also .pcx
and it seems to work.
Engine version: "master" from november 12, for Linux. Error text:
The texture I tried to use is 256x256. FTEQW, QSS and fimg have no problems with it.