NucleoidMC / Sabotage

An Open Source implementation of MCPvP's Sabotage in Plasmid.
GNU Lesser General Public License v3.0
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Game does not read player left amount correctly. #15

Open ZekeZDev opened 1 day ago

ZekeZDev commented 1 day ago

Testing this on my server I found that when we had 9 players it worked until the 7th players death and the logs just stated that "X has died 7 players left" "X has died 7 players left" "X has died 7 players left" "X has died 7 players left" this was continuously spammed and not related to people actually dying

ellieisjelly commented 1 day ago

Do you have any way of reproducing this? Any specific quirks that could've possibly caused it?