Currently, opening a chest only plays a sound; the chest itself disappears immediately. Could an animation be implemented as visual feedback, such as the chest lid opening followed by the chest disappearing in a puff of smoke?
the puff of smoke sounds like a good idea, though the lid opening would slow down the collection process as players could try to open chests that were already open. i'll probaby look into this
Currently, opening a chest only plays a sound; the chest itself disappears immediately. Could an animation be implemented as visual feedback, such as the chest lid opening followed by the chest disappearing in a puff of smoke?