Closed christopher317 closed 1 year ago
Unless I'm misunderstanding your issue, that's how it should be; PCF & PCSS are both options for soft-shadows.
However with water (or any translucent block) I cannot apply the same blurring, so they still have sharp shadows.
i see, so i was just misunderstanding how the shader works. its still weird how the blur radius appears to go up when changing the shadowmap res to 8192 compared to 4096.
whatever, at that point the issue i am thinking of is not what i described so il close the issue.
the shadow casted on the water looks normal and nice and sharp, but the shadow casted on land its way more bury than it should be, any idea whats going on? ( happens with both pcf and pcss )
shader config ( v0.8 ): Shrimple (replay preset).zip.txt ( only occurs and shadow map res 8192 )