Open TwinShards opened 1 year ago
Sorry for the late response; thanks to Balint I've recently added support to edit light colors more easily. Extra shader editor
note: this only works with latest dev/github version for now; will be in 0.11 release when it's ready
BASED off latest commit e88cff6
*Missing(Those haven't been add yet): -End Portal (Frame) -Ender Chest -heart of the Sea(Conduit) -Enchanted Table -(Calibrated)Sculk Sensor -Blue Ice Optional(?): -Brown Mushroom -TorchFlower(1.20) -Ender Dragon Egg
So i tweaked the colored lighting (for *vanilla blocks only). Just suggesting to put those 2 set of settings for future version.
Shrimple_v0.9>shaders>lib>lighting>blackbody.glsl &>voxel>lights.glsl
blackbody.glsl Changes in blackbody.glsl: X from 3*u to 3.25*u / Y from 2*v to 1.75*v lights.glsl
Changes in lights.glsl: -Beacon(White->Light Blue) -Brewing Stand(Yellow->Orange) -Cave Berries(Tweaked) -Furnace(Tweaked) -GlowStone(White->White Pale Yellow) -Glow Lichen(Green->White Pale Cyan)
RedStone; -Torch(Tweaked) -Wire, Repeater, Comparator(Tweaked)
-Sea Lantern(Tweaked) -Smoker(Tweaked)
Modified 'blackbody.glsl' give the result below. Set of screenshot before/after: Those screenshots were taken in Shrimple_v0.9