O-n-y / oxy.mods

Oxy.BugTracker
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Game Crash #183

Open HighWarlordKabocha opened 1 day ago

HighWarlordKabocha commented 1 day ago

Game crashes when I start a new game and configure a starting duplicate. It's the only mod I'm running, and I am running the default settings. ONI Mod Error.txt ONI Mod Error Screenshot 1 ONI Mod Error Screenshot 2

MissingFieldException: Field not found: string .MinionConfig.MINION_BASE_TRAIT_ID Due to: Could not find field in class

Ony.OxygenNotIncluded.DGSM2.CharacterHelper+<>c.b14_4 (TUNING.DUPLICANTSTATS+TraitVal a) (at <87845a123a2b4a5996192071db458a17>:0) System.Linq.Enumerable+WhereSelectListIterator2[TSource,TResult].ToList () (at <a314714511a14f84b853c03efd8682b8>:0) System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable1[T] source) (at :0) Ony.OxygenNotIncluded.DGSM2.CharacterHelper.OnEditDuplicant () (at <87845a123a2b4a5996192071db458a17>:0) Ony.OxygenNotIncluded.DGSM2.EditableTitleBar_OnSpawn+<>cDisplayClass0_0.b__0 () (at <87845a123a2b4a5996192071db458a17>:0) KButton.SignalClick (KKeyCode btn) (at <199beda79a0545e18356f69e28ee38c2>:0) KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <199beda79a0545e18356f69e28ee38c2>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <6405a4abeb6c490388904d755e3f6782>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <6405a4abeb6c490388904d755e3f6782>:0) UnityEngine.EventSystems.EventSystem:Update()

Build: U53-642695-V

O-n-y commented 1 day ago

DGSM is on update, currently in BETA testing, Release version will come to Steam soon Join Discord for all news: https://discord.gg/hhetzbVyAW