OGSR / OGSR-Engine

OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
https://discord.gg/Q6QDxbNcfR
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[QUESTION] Parallax bump mapping for Shadow of Chernobyl? #495

Open Sol1vaN opened 5 days ago

Sol1vaN commented 5 days ago

I've noticed that on DX9 vanilla 1.0006 with global illumination and all setting at max, the textures looks awesome. But with DX11 seems the parallax is not present.

There's a way to enable this on OGSR?

Comparatives:

SOC DX9 1.0006 ss_raider_11-24-24_15-46-18_(l01_escape) ss_raider_11-24-24_15-46-05_(l01_escape)

SOC OGSR DX11 6 nov 2024 release ss_raider_11-24-24_18-14-31_(l01_escape) ss_raider_11-24-24_19-15-39_(l01_escape)

Cheers.

PRXPHET commented 5 days ago

Afaik terrain parallax is not available in this version of the engine. Planned to change it to terrain parallax from Screen Space Shaders v20.2.

solbjorn commented 3 days ago

Check

r_terrain_parallax_enable on

in your user.ltx. It's disabled by default to avoid artifacts on vanilla textures. And make sure that the textures you want to be parallaxed has parallax[yes] attribute in textures.ltx.

BTW vanilla SoC doesn't have real parallax, it's just distorted bump mapping (with too much gloss as on your screenshots).

Sol1vaN commented 2 days ago

thanks, but there's no r_terrain_parallax_enable cvar on user.ltx user.ltx.txt

in game the r_terrain_parallax_enable is not recognized. seems the only way is to wait the next v20.2 release

joye-ramone commented 2 days ago

r_terrain_parallax_enable was removed in last release so yes - just wait for next release