Open Sol1vaN opened 5 days ago
Afaik terrain parallax is not available in this version of the engine. Planned to change it to terrain parallax from Screen Space Shaders v20.2.
Check
r_terrain_parallax_enable on
in your user.ltx. It's disabled by default to avoid artifacts on vanilla textures.
And make sure that the textures you want to be parallaxed has parallax[yes]
attribute in textures.ltx.
BTW vanilla SoC doesn't have real parallax, it's just distorted bump mapping (with too much gloss as on your screenshots).
thanks, but there's no r_terrain_parallax_enable cvar on user.ltx user.ltx.txt
in game the r_terrain_parallax_enable is not recognized. seems the only way is to wait the next v20.2 release
r_terrain_parallax_enable was removed in last release so yes - just wait for next release
I've noticed that on DX9 vanilla 1.0006 with global illumination and all setting at max, the textures looks awesome. But with DX11 seems the parallax is not present.
There's a way to enable this on OGSR?
Comparatives:
SOC DX9 1.0006
SOC OGSR DX11 6 nov 2024 release
Cheers.