Closed ljewe7 closed 1 year ago
what plugins are you using in ur0: tai/config.txt and pspsemu/seplugins/game.txt
Hello and thank you so much for looking into this. Also my apology for being slow to get back to you.
So here is my ur0: tai/config.txt:
*KERNEL ur0:tai/storagemgr.skprx ur0:tai/nonpdrm.skprx ur0:tai/0syscall6.skprx ur0:tai/reVita.skprx ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx ur0:tai/PSVshell.skprx ur0:tai/ioplus.skprx
*main ur0:tai/henkaku.suprx ur0:tai/shellbat.suprx ur0:tai/pngshot.suprx ur0:tai/download_enabler.suprx ur0:tai/nolockscreen.suprx ur0:tai/quickmenuplus.suprx ur0:tai/reVitaMotion.suprx
*NPXS10015 ur0:tai/henkaku.suprx
NPXS10016 ur0:tai/henkaku.suprx ALL ur0:tai/VitaGrafix.suprx
and pspemu/seplugins/game.txt:
There is no file in here!! It's a completely empty folder.
On Wed, 14 Apr 2021 at 23:56, ONELua Team @.***> wrote:
what plugins are you using in ur0: tai/config.txt and pspsemu/seplugins/game.txt
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Has anything ever come of this? I'm running into the same issue on the latest ABM on a 1000 series.
Update: This seems to be specifically an issue with me for POPS titles. Anything downloaded via PSN or NPS works fine, but anything made via PSX2PSP has this issue.
Update 2: I think I've narrowed down the issue, although I'm not 100% certain of the cause. If the game is a PSP game, PSP ISO, or PSX game from PSN or NPS, using GameID for the bubble name works fine. However, if the game is a PSX2PSP eboot, the bubble will fail to start after a few restarts. The workaround for this is to make those custom PSX games with bubble IDs using "PSPEMUXXX".
I'm not sure if this is due to a way the Vita validates license files, since PSX2PSP doesn't create a KEYS.BIN anymore, so I can't verify if it's that is the cause. The Vita might be verifying any licenses with AppIDs starting with:
SCES
SCED
SLES
SLED
SCUS
SLUS
SCPS
SLPS
SLPM
The error given is usually saying that the application requires a system update, iirc.
Has anything ever come of this? I'm running into the same issue on the latest ABM on a 1000 series.
Update: This seems to be specifically an issue with me for POPS titles. Anything downloaded via PSN or NPS works fine, but anything made via PSX2PSP has this issue.
Update 2: I think I've narrowed down the issue, although I'm not 100% certain of the cause. If the game is a PSP game, PSP ISO, or PSX game from PSN or NPS, using GameID for the bubble name works fine. However, if the game is a PSX2PSP eboot, the bubble will fail to start after a few restarts. The workaround for this is to make those custom PSX games with bubble IDs using "PSPEMUXXX".
I'm not sure if this is due to a way the Vita validates license files, since PSX2PSP doesn't create a KEYS.BIN anymore, so I can't verify if it's that is the cause. The Vita might be verifying any licenses with AppIDs starting with:
SCES SCED SLES SLED SCUS SLUS SCPS SLPS SLPM
The error given is usually saying that the application requires a system update, iirc.
Install npdrmfree plugin
Edit: Wow, I confused npdrmfree and NoNpDRM. I'll double check and see if that fixes the issue
After installing ABM and creating some bubbles
Obtained result: [All work initially but then some fail to start with 'error has occurred. (C0-8977-1) message]
Explain the issue
Hi, I'm having an weird issue whereby PS1 eBoots I've turned into bubbles using Adrenaline Bubble Manager stop launching with an 'error has occurred. (C0-8977-1) message (I have tried google that but didn't find a good answer). The bubbles are fine when first created - but at some point the error occurs. When I go back into ABM, they appear as if uninstalled again in the list.
This causes a tricky problem - if I delete the non-functional bubble from Live-Area that deletes the whole game file and save from my system! - and I can't remove the bubble using ABM because for whatever reason ABM no longer thinks there is a bubble. Catch 22! Please help.
Extra info
Blimey - but guess what - It's not worth doing that because in a couple of days or after a reboot it does it again!
A couple of notes: this doesn't happen to all PS1 games, but I think it may be happening to the same ones repeatedly - I think!
All my game eBoots are backups of PS1 titles I actually own either physical or digitally - they are installed from my PSN Store download-list files. They are separate eBoot files that I keep safe on my computer and side-load using Vitashell USB. This is because I like to give my PS1 games custom graphics using ABM, and if I do that with PSN shop downloads you get a duplicate bubble, plus with the store going soon down I'd rather use safe-backups and side-load.