Open Tiberiusmoon opened 1 year ago
While I'd love to do this, it is incredibly difficult to know when an input has been triggered to know what the frame time is in games - especially with this being a C# app which means I can't exactly fork PresentMon and integrate that into this app. If someone smarter than me can help, I'd greatly appreciate it.
From what I gather, render time is a measure of FPS or frametime.
Having the ability to read the game/app FPS will provide a render time measurement rather than leaving it blank.