Interface class specifications and device integration proposals in development
includes specific types of interfaces such as:
includes discussions on how to factor vendor-specific devices into OSVR interfaces
includes graphML diagrams of the proposals, generated using the free yED tool http://www.yworks.com/en/products/yfiles/yed/
As of January 2017, here is the implementation status of the various interfaces:
Interface | Implemented in VRPN | Full OSVR implementation | Incomplete branch | Accessible today via Unity/Unreal plugins |
---|---|---|---|---|
Tracker | ✓ | ✓ | ✓ | |
Analog | ✓ | ✓ | ✓ | |
Button | ✓ | ✓ | ✓ | |
Eye tracking | ✓ | Unity | ||
Imaging | ✓ | ✓ | Unity | |
Skeleton | ✓ | |||
Gesture | ✓ | |||
Configuration | ||||
Locomotion | ✓ | |||
Poser (e.g. position output | ✓ | |||
Force feedback | ✓ |