Closed rpavlik closed 9 years ago
Apparently does this somewhat already - so will likely need to be adjusted when the schema changes.
Apparently relevant files:
Note that it looks like it might be hooking in to some existing HMD-specific code in Unreal, which we may or may not want.
This has been partly addressed here: https://github.com/OSVR/OSVR-Unreal/pull/13 Still need to parse distortion (and implement), which has its own issue: https://github.com/OSVR/OSVR-Unreal/issues/14
Apparently does this somewhat already - so will likely need to be adjusted when the schema changes.
Apparently relevant files:
Note that it looks like it might be hooking in to some existing HMD-specific code in Unreal, which we may or may not want.