Open Paulkwk opened 6 months ago
Hi, i wonder if is it possible to add some way to record and calculate SDP for cyberwere?
As far as I can tell in the rulebook, Structural Damage Points appears to only be something for vehicles, on p113. I cannot find it elsewhere.
However, Stopping Power is common to armor, vehicles and cover.
Can I ask in what way you're thinking of using SDP for cyberware? I don't mind supporting some homebrew rules, but having an example would let me figure out the best way to approach it.
Hi, i wonder if is it possible to add some way to record and calculate SDP for cyberwere?
As far as I can tell in the rulebook, Structural Damage Points appears to only be something for vehicles, on p113. I cannot find it elsewhere.
However, Stopping Power is common to armor, vehicles and cover.
Can I ask in what way you're thinking of using SDP for cyberware? I don't mind supporting some homebrew rules, but having an example would let me figure out the best way to approach it.
Hi, thank you for your work. I have been using the system for a few session, it really do the job, I'm grateful for your work.
As to the SDP Cyberlimb (Cyberarm and Cyberleg) from the core rules book, both use SDP instead of HP. It's on p. 89 of the rules book, the damage parts. Besides cyberlimb, full body conversion from Chrome Book will make every part of the body use sdp instead of regular HP. (chrome book 2) pg67 For now i have been using the notes section on cyberwere to record the sdp, which works too. Although a little bit complicated for gm, especially when there is no way to organize the cyberwere list. I think something like the alphabetical sorting in skill will be great. People can add numbers to the cyberwere and items to organize them
Thanks for finding the sources, much appreciated. Damn does this system have a habit of throwing out surprises and exceptions out of nowhere. I may have to use something akin to Entity-Component if I want to be able to cover all the bases... That is, in short, letting objects be a pick 'n' mix of different parts that can change at runtime if needed. So the user would be able to add stuff from even the weirdest of combinations that I haven't been aware of thus far. Not sure how well it'd play with Foundry though, which very much expects things to be particular shapes. On the bright side, there is at least a horizon to the madness; the book states "No, you can't put hands on leg s and vice versa. Get a life."
I agree, doing it in notes is rather a bother. Okay, I think I can get started on this. Could you create an extra issue for sorting/organizing the cyberware list? Means I should be able to get on that separately without it slipping through my goldfish brain.
Thanks for finding the sources, much appreciated. Damn does this system have a habit of throwing out surprises and exceptions out of nowhere. I may have to use something akin to Entity-Component if I want to be able to cover all the bases... That is, in short, letting objects be a pick 'n' mix of different parts that can change at runtime if needed. So the user would be able to add stuff from even the weirdest of combinations that I haven't been aware of thus far. Not sure how well it'd play with Foundry though, which very much expects things to be particular shapes. On the bright side, there is at least a horizon to the madness; the book states "No, you can't put hands on leg s and vice versa. Get a life."
I agree, doing it in notes is rather a bother. Okay, I think I can get started on this. Could you create an extra issue for sorting/organizing the cyberware list? Means I should be able to get on that separately without it slipping through my goldfish brain.
Lol, indeed, even as a rule from the '90s, the formatting and editing are still bad. Even the core rules book has multiple inconsistencies, not to mention the expansions.
Anyway, you are doing a great job, I'm grateful for the work.
Hi, i wonder if is it possible to add some way to record and calculate SDP for cyberwere?