Closed FireML closed 1 month ago
Prevents needing to create a copy of the class when broadcasting to all players. This should be a bit better on performance, as we don't need to make a ton of new Message instances.
I left the createCopy method in case it's useful elsewhere.
Prevents needing to create a copy of the class when broadcasting to all players. This should be a bit better on performance, as we don't need to make a ton of new Message instances.
I left the createCopy method in case it's useful elsewhere.