Closed donizettilorenzo closed 1 year ago
Definitely works for me (and some other testers), so the only thing I can think of is that additonal VSync settings still do apply, so may want to set to "Off" there then (if not done there already).
It's already off, I'll post a screenshot..
Vsync setting -> no influence OpenGL on a Radeon RX 570, drivers suite 22.11.1
https://i.postimg.cc/RFzfKv1y/Untitled.jpg
If set to ZERO there's correctly no cap to the framerate.
Issue goes away deleting Unreal.ini and make the game create a new one (based on default.ini). So the cause is something from the old 227i unreal.ini
happens, that's why it's recommended to use new ini's :)
FrameRateLimit=80/100/200 -> alwasy 62-63 FPS (I'm using Classic OpenGL, got the entries reset of course and cleaned the file so no more dedicated renderer-specific frameratelimit option, only the common one in Windows)
lastest build in the tree