OldUnreal / Unreal-testing

OU 227 testing
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FrameRateLimit doesn't work #290

Closed donizettilorenzo closed 1 year ago

donizettilorenzo commented 1 year ago

FrameRateLimit=80/100/200 -> alwasy 62-63 FPS (I'm using Classic OpenGL, got the entries reset of course and cleaned the file so no more dedicated renderer-specific frameratelimit option, only the common one in Windows)

lastest build in the tree

Smirftsch commented 1 year ago

Definitely works for me (and some other testers), so the only thing I can think of is that additonal VSync settings still do apply, so may want to set to "Off" there then (if not done there already).

donizettilorenzo commented 1 year ago

It's already off, I'll post a screenshot..

donizettilorenzo commented 1 year ago

Vsync setting -> no influence OpenGL on a Radeon RX 570, drivers suite 22.11.1

https://i.postimg.cc/RFzfKv1y/Untitled.jpg

If set to ZERO there's correctly no cap to the framerate.

donizettilorenzo commented 1 year ago

Issue goes away deleting Unreal.ini and make the game create a new one (based on default.ini). So the cause is something from the old 227i unreal.ini

Smirftsch commented 1 year ago

happens, that's why it's recommended to use new ini's :)