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OU 227 testing
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[227k] Server restores Inventory that was previously dropped/lost after level switch
#328
Wulfrayne
opened
1 year ago
7
[227k] Emitters, trails linger for longer than they should
#327
Wulfrayne
closed
10 months ago
4
[227k] New Quadshot model texturing mistake
#326
Wulfrayne
closed
10 months ago
6
[227k] Emitters should not have DefaultTextures forced on Empty/None slots
#325
Wulfrayne
closed
10 months ago
1
Volumetric Fog now shows against Unlit Textures when previously they did not
#324
Shivaxi
closed
11 months ago
4
TexScaler does not work?
#323
Reorn
closed
1 year ago
0
native(532) final function bool PlayerCanSeeMe() returns failed result
#322
Reorn
opened
1 year ago
0
Last brush/actor Jumping UnrealEd
#321
Reorn
closed
2 months ago
1
UnrealShare.ArbitItem incorrectly removes item classes
#320
Masterkent
closed
1 year ago
1
Function GetMapName(MapPrefix, MapName, 0); returns the next map
#319
Reorn
closed
1 year ago
1
Adjustment of player's FOVAngle depends on the framerate
#318
Masterkent
opened
1 year ago
7
PlayerPawn.PlayDodge and bUpdatePosition
#317
Masterkent
closed
10 months ago
2
Sunlight + Skyzoneinfo in the same zone
#316
TSBIceLizard
closed
11 months ago
3
[227k] crash on .obj export
#315
Bleeder91
closed
1 year ago
1
[xOGL] oversaturated meshes drawn via Canvas.DrawClippedActor()
#314
Bleeder91
opened
1 year ago
0
[xOGL/D3d9] Canvas.DrawClippedActor() on menu items clip outside of their bounds
#313
Bleeder91
opened
1 year ago
1
227j regression: Calling Timer() for destroyed actor
#312
Masterkent
closed
1 year ago
1
"ViewClass/CheatView UnknownClass" should always fail
#311
Masterkent
closed
10 months ago
1
Removal of FMODAudioDrv
#310
NeonKnightOA
closed
1 year ago
0
[UnrealEd] [Regression] Texture.Drawscale
#309
Reorn
closed
1 year ago
1
[227k] Remove the obsolete option FMOD
#308
ghost
closed
1 year ago
0
Strange glitch (crash the game)
#307
Reorn
closed
1 year ago
2
Can't find file for package ALAudio
#306
hosterholz
closed
1 year ago
2
Volumetric lighting (fog) may partly disappear when rotating the camera
#305
Masterkent
closed
1 year ago
1
Console function Typing.KeyType may fail to accept an actual user input
#304
Masterkent
closed
1 year ago
1
Missing check for possible state change in UnrealShare.Bots.FallingState.TakeDamage
#303
Masterkent
closed
1 year ago
1
NaliBoat and Ruins: The player falls out of the boat.
#302
Reorn
closed
10 months ago
6
Unnumbered in health armor and ammo in FULLHUD. (13/02/23)
#301
ghost
closed
1 year ago
4
No fonts in Classic Menu (openGL) Last UT227k beta (12.02.2023)
#300
Reorn
closed
1 year ago
2
classic D3D rendering issue
#299
donizettilorenzo
closed
1 year ago
2
Modulated textures are drawn incorrectly
#298
Bleeder91
closed
10 months ago
2
FMOD Audio driver crash on start
#297
ghost
closed
1 year ago
1
Hovering pawn carcass
#296
Masterkent
closed
10 months ago
1
No menu main screen or console
#295
donizettilorenzo
closed
10 months ago
5
UnrealShare.ArbitItem may destroy unrelated actors on level startup
#294
Masterkent
opened
1 year ago
1
[XOpenGL] Crash on exit with 32 bit exe
#293
donizettilorenzo
closed
1 year ago
6
[227k] Strange behaviour with "-nosound" switch
#292
donizettilorenzo
closed
1 year ago
0
Unreal 64 mutators activation
#291
donizettilorenzo
closed
1 year ago
2
FrameRateLimit doesn't work
#290
donizettilorenzo
closed
1 year ago
5
Breaking change in UnrealShare.ExplodingWall.Explode
#289
Masterkent
closed
1 year ago
1
[227k] a buttom reload for automag
#288
ghost
closed
10 months ago
2
Pawn shadow remains visible after setting Mesh to none
#287
Masterkent
closed
1 year ago
1
How to run this?
#286
Deus-nsf
closed
1 year ago
1
[Linux] UPakFonts.utx causes the game to crash when attempting to start RTNP
#285
vide0hanz
closed
1 year ago
1
Drawing "Detached client" on a ScriptedTexture should be optional
#284
Masterkent
closed
1 year ago
2
Error saving game
#283
Reorn
closed
1 year ago
5
[227k] Bot list class doubled.
#282
ghost
closed
1 year ago
2
Dead bodies don't fall off pawns
#281
Masterkent
closed
2 years ago
1
[227j, k] UPak.TowRocket should not be an ultimate seeking rocket when used by creatures
#280
Masterkent
closed
1 year ago
1
[227j, k] Gibbed SpaceMarines spawn plain carcasses
#279
Masterkent
closed
2 years ago
1
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