Stereo sounds are causing freezes and crashes in maps. Here is an example of the issue - UT starts freezing (on some clients it crashes) when I pass trough the radius of each stereo ambient sound (Cluster):
Reject stereo sounds when user tries to import them in Ued. It is known that Sounds must be mono and not stereo, however, mistakes happen and sometimes the mapper overlooks it and can ship a map with stereo ambient sounds.
Stereo sounds are causing freezes and crashes in maps. Here is an example of the issue - UT starts freezing (on some clients it crashes) when I pass trough the radius of each stereo ambient sound (Cluster):
https://github.com/OldUnreal/UnrealTournamentPatches/assets/58362332/a4b27757-23a0-4618-a572-7ca8129cada8
Stereo sound used: Underwater_Ambient_01.zip
Suggestion:
Reject stereo sounds when user tries to import them in Ued. It is known that Sounds must be mono and not stereo, however, mistakes happen and sometimes the mapper overlooks it and can ship a map with stereo ambient sounds.