Open Thundros opened 3 years ago
Can someone please help?
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@Thundros I haven't been able to completely remove the gap when landing onto the ground but I think I found the source. It's the result of how the script determines the floor. It uses it own Trace and Tracers. In SurfController.cs there is a method called TraceToFloor which has a var called down which determines the endpoint of the TraceCollider which determines when your on the ground. Shrink this value minimizes the problem but setting it 0 breaks movement.
Hi, @Olezen ! So 1st off I'd like to say, this is one HECK of a script! I absolutely LOVE it! :) KUDOS to you my friend! Kudos to you! <3 I have a small question, however. So, for some reason my character landing after a jump is just a little over 1.0f on the Y axis. How can I fix this? Also, I apologize for pasting the codes here but paste.ofcode.org only allows up to a week before it deletes scripts off its' servers.
Here's my character script
Here's my character's controller
Here's what it's doing
https://streamable.com/qkqqr8
Your help is GREATLY appreciated!
Thank You!