Open JayFoxRox opened 6 years ago
Actually, the LucasArts logo looks fine when using the vertex colors. So this might actually be the real color information.
We should figure out why this is sometimes treated as a normal instead.
not differents shaders ? I could test on N64 case, if its not video, to have the information
I think the L is done with texture , as I see the textures
I confirm obj only have v for position, and vt for textureUv. for the L
What we currently treat as color, might not even be the color at all. It just looks horrible when imported in modelling or rendering software. If we can confirm that it's a normal + specular, we should treat it as such.