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Open-Source-Project-Collaboration
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board-game-playing-ai
Chess AI using Neural Network and Min/Max algorithm and tree pruning
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Invalid Castling
#16
anarmawala
opened
4 years ago
1
Added a piece dictionary to get_valid_moves(); improved readability.
#15
ElizabethGraham
opened
4 years ago
2
get_(pieces)_moves() could take a selected_piece_color argument to simplify things.
#14
ElizabethGraham
opened
4 years ago
0
Breakup main.py?
#13
ElizabethGraham
opened
4 years ago
0
Added castling
#12
Brikaa
closed
4 years ago
0
Adds the castling moves as king valid moves
#11
Brikaa
closed
4 years ago
0
Fixes issue where pawn is at second last tile
#10
Brikaa
closed
4 years ago
0
get_pawn_moves issue
#9
hyunshim
closed
4 years ago
0
Merge Queen, Bishop, and Rook movements into one function
#8
hyunshim
closed
4 years ago
0
Add rook movements
#7
hyunshim
closed
4 years ago
0
Create a score/info board at bottom of screen, indicate whether it's black's or white's turn
#6
hyunshim
closed
4 years ago
2
Beautified README
#5
dammerung2718
closed
4 years ago
0
🎨 Added autopep8 + pylint fixes
#4
anarmawala
closed
4 years ago
0
✨ Added requirements.txt
#3
anarmawala
closed
4 years ago
0
🙈 Created a .gitignore file
#2
anarmawala
closed
4 years ago
0
Added the main.py file
#1
Brikaa
closed
4 years ago
0