Open Barteks2x opened 5 years ago
-- Ruins mod [Made CC-compatible by @z3nth10n#0775] {Original Mod by AtomicStryker} : https://www.curseforge.com/minecraft/mc-mods/ruins-structure-spawning-system [Github] : https://github.com/uta-org/Ruins-Patched/ [mc 1.12.2][cc v1043+][cwg v115+] - v1.0-cc-patch : [https://github.com/uta-org/Ruins-Patched/releases/download/1.12.2-1.0-cc-patch/Ruins.jar]
-- RFtools 1.12-7.73 and RFtools dimensions 1.12-5.71 -- CC 1056.1 and CWG 127 Nearly Stable except for one block (the elevator block from RFtools) will freeze gui's and physics and when save and exiting crash the game. Everything else it CC and CWG compatible and tested at y = -3000 to y = 3000 and in RFtool's dimensions too. Side note: Lovely holographic projections of land!
Mod link: https://www.curseforge.com/minecraft/mc-mods/void-island-control Status: Nearly stable. Attempting to go to the nether in a Void Island Control world with cubic chunks enabled will crash the game if you have the netherVoid option set to true in the VIC config file. If it's set to false it works fine and generates the nether.
Tested CC version: 1.12.2-0.0.1055.0 Tested Forge version: forge-14.23.5.2854 Tested VIC version: voidislandcontrol-1.5.3
Mod Link: https://www.curseforge.com/minecraft/mc-mods/security-craft Status: Works absolutely fine. Tested in CustomCubic world, & FlatCubic on -+1000000, -+4096, -+1024 CC: 1.12.2-0.0.1062.0-SNAPSHOT-all CWG: 1.12.2-0.0.129.0-SNAPSHOT-all Tested Forge versions: 1.12.2-14.23.5.2854 Tested mod versions: [1.12.2] v1.8.19.2
Mod Link: https://www.curseforge.com/minecraft/mc-mods/realistic-torches Status: Works fine on FlatCubic + CustomCubic. Crashes with any other world type that has Cubic Chunks set to Default. CC: 0.0.1064.0 CWG: 0.0.129.0 MalisisCore: 6.5.1 Tested Forge versions: 14.23.5.2854 Tested Realistic Torches versions: 2.1.1 Additional info: OpenEye crash | Full crash report | This was tested with and without CWG and the results/crash report are the same (excluding mod listings, of course!) EDIT: Forgot to mention that this was tested on the Twitch launcher, however Twitch simply launches the official Minecraft launcher once mods are setup, so there shouldn't be much difference.
Edited by Barteks2x: inspecting the mod's code, disabling torch world generation should get around this issue. Should be fixed in next CC version
Mod link: https://www.curseforge.com/minecraft/mc-mods/nuclearcraft-mod Status: Crashes as soon as world Is loaded: java.lang.ClassCastException: io.github.opencubicchunks.cubicchunks.api.worldgen.structure.feature.CubicFeatureData cannot be cast to net.minecraft.world.gen.structure.MapGenStructureData CC: 1.12.2-0.0.1055.0-SNAPSHOT CWG: 1.12.2-0.0.126.0-SNPASHOT MalisisCore: 1.12.2-6.5.1-SNAPSOT Forge: 14.23.5.2854 Log: https://paste.ee/p/vaiEi
Edit by Barteks2x: Should work better without CWG, and the issue may be fixable. Seems like the mod isn't expecting custom structure generation.
@Barteks2x Reported as https://github.com/turbodiesel4598/NuclearCraft/issues/693. And it was fixed.
Mod link: https://www.curseforge.com/minecraft/mc-mods/extra-utilities/files/2678374 Status: Builder's Wand does not work above 256 or below 0 blocks CC: 1.12.2-0.0.1055.0-SNAPSHOT CWG: 1.12.2-0.0.126.0-SNPASHOT MalisisCore: 1.12.2-6.5.1-SNAPSOT Extra Utilities version: 1.12.2-1.9.9 Forge: 14.23.5.2854 Log: Not needed
GalaticCraft Planets and Core
Mod Link: https://micdoodle8.com/mods/galacticraft/downloads Status: Blocks on the the moon and planet that are not in the overworld turn invisible after y=300 or y=-300 and the rocket is not crashing the game anymore!!! CC 1.12.2-0.0.1055.0-SNAPSHOT CWG 1.12.2-0.0.131.0-SNAPSHOT HYBRID v0.2.2 for 1.12.2 Malisis Core: 1.12.2-6.5.1-SNAPSHOT Micdoodle Core: 1.12.2-4.0.2.280 GalaticCraft planets: 1.12.2-4.0.2.280 GalaticCraft core: 1.12.2-4.0.2.280 Log: no needed
Vics Modern Warfare Mod Mod Link: https://www.curseforge.com/minecraft/mc-mods/vics-modern-warfare-mod Status: Mostly stable CC Version: 1.12.2-0.0.1184.0-SNAPSHOT Forge Version: 1.12.2-14.23.5.2854 Mod Version: 1.12.2-0.4.6.2 NOTE: Loading CC with Optifine and Vics MW Mod causes the game to crash about 40 to 45 seconds after the game is launched, i dont really know why.
NOTE: Everything work fine except when you go in the video settings the game crash
Status: Mostly Stable, mouse directions and camera are locked to an upright position, rather than following the player. For example, setting the gravity to up causes everything but the camera and mouse to flip, meaning mouse controls are flipped compared to the world.
Hammerlib 2.0.6.32 for 1.12.2 Status (Early Crash) Forge version 1.12.2 - 14.23.5.2860
attached crash report for hopefully more details. crash-2022-10-27_16.06.16-client.txt
AtomicStryker's Minions mod for 1.12.2
Status: Crashes when a minion is spawned
Full log : https://f.perl.bot/raw/soivo2
https://github.com/AtomicStryker/atomicstrykers-minecraft-mods/issues/459
(I can't edit issues on GitHub, since I use an older browser for functionality reasons and rely on this plugin https://github.com/JustOff/github-wc-polyfill which does not solve everything.)
AtomicStryker's Minions mod for 1.12.2 is now fully working under the newest Cubic Chunks build! (See https://github.com/OpenCubicChunks/CubicChunks/commit/8bf8767bfbb86b3e39551781c79197c6eea11205.) For now, the only issue is the master staff's lightning effect not rendering properly when in very high coordinates.
REID - Latest Cubic Compat version as of 2/1/2023 Status - Crashes with CC higher than 1254 Full Log - https://paste.firstdarkdev.xyz/ahuhujafef.yaml
Resolves - only if CC: 1257 or high is put on Curseforge for the REID team to use it.
Mod link: https://www.curseforge.com/minecraft/mc-mods/minestuck Status: Cannot create replica floating island in mod's dimension. Tested CC versions: 1.12.2-14.23.4.2860 Tested Forge versions: 1.12.2-14.23.4.2860 Tested mod versions: Minestuck-1.12.2-1.4.302_side_b.jar CubicChunks-1.12.2-0.0.1208.0-SNAPSHOT-all.jar
REID - Latest Cubic Compat version as of 2/1/2023 Status - Crashes with CC higher than 1254 Full Log - https://paste.firstdarkdev.xyz/ahuhujafef.yaml
Resolves - only if CC: 1257 or high is put on Curseforge for the REID team to use it.
Could @Mysticpasta1 see if this has changed? Btw, the link is dead.
Link: https://www.curseforge.com/minecraft/mc-mods/ender-storage-1-8 CC Status: Stable WG Status: Unknown Versions: Minecraft 1.12.2; Forge 14.23.5.2860; CC 0.0.1208.0; ES 2.4.6.137
Link: https://www.curseforge.com/minecraft/mc-mods/compact-machines CC Status: Stable WG Status: Unknown Versions: Minecraft 1.12.2; Forge 14.23.5.2860; CC 0.0.1208.0; CM 3.0.18-b278 Notes: Slight glitching when entering machines in machines; likely base mod glitch. Likely won't generate machines outside of y=0-255
Link: https://www.curseforge.com/minecraft/mc-mods/ender-io Tested: Conduits CC Status: Mostly Stable WG Status: Unknown Versions: Minecraft 1.12.2; Forge 14.23.5.2860; CC 0.0.1208.0; EIO 5.3.72 Notes: Cannot place conduits at y=254
im not sure if this is cause by the cubic chunks converter so rather it be in cubic chunks converter or here
Cubic Chunks 1.12.2-0.0.1271.0-SNAP Forge 14.23.5.2860 Immersive Engineering-0.12-98
Before the Conversion:
After the Conversion:
the meshes are built from multiple blocks and it seems like every block is converted to that mesh
accidentally i also tried converting a world also with immersive engineering (stuff built from immersive engineering) and the game crashes when trying to play the converted world
and i converted the world without immersive engineering and it plays but with missing stuff from immersive engineering
@jimmyking2004 Yes, modded worlds are not supported at all by the converter. I suggest you make an issue there (though iirc there might be one already)
This has nothing to do with mod compatibility
Cubic Chunks compatibility reports
What is this place?
This is a place where you can report compatibility status of mods. Both compatibility issues and information about compatible mods are welcome here. Don't be discouraged to report information about mods that have been already reported, but with older version of cubic chunks, forge or the mod. It is useful to know that an issue is still relevant after updates. Duplicated reports will be merged into one for a given mod and then deleted to keep this place reasonably easy to navigate and search. It is expected that your specific comment here will be deleted and it's content moved. Mods that work should also be reported, even if it looks like mods of the reports are about incompatibilities.
Off-topic messages will be deleted. This is not a place for discussion.
What to avoid?
What information to include?
A minimal report should include
While the above should be enough, try to provide as much information as you can.
What is already expected in terms of compatibility and doesn't need to be reported
At least unless testing shows otherwise:
Rendering glitches at extreme heights (several million) when the same glitches occur horizontally at similar coordinates
Periodically, information about mods may be moved to compatibility table below.