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OpenTechEngine
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OpenTechBFG
Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
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keeping non-minimal assets out of code repository
#58
kortemik
opened
8 years ago
43
Namespace consistency
#57
kortemik
closed
8 years ago
6
Deployment is painful
#56
kortemik
closed
8 years ago
10
PortalSky glitch?
#55
ghost
opened
8 years ago
16
Ambient light removes specular and bump from surface
#54
ghost
closed
8 years ago
11
Map scaling issues
#53
ghost
opened
8 years ago
5
added lights
#52
ghost
closed
8 years ago
1
Cegui layout upd assets
#51
ghost
closed
8 years ago
1
com_showFPS doesn't draw anything, possibly a font-issue
#50
DanielGibson
opened
8 years ago
7
RelWithDebInfo binaries built with MSVC seem to crash
#49
DanielGibson
opened
8 years ago
0
Using dmap or map arguments crashes OpenTechEngine.exe
#48
ghost
closed
8 years ago
22
failing to build from batch files
#47
ghost
closed
8 years ago
11
A properly working console, maybe in cegui (or restore original)
#46
DanielGibson
opened
8 years ago
7
a rudimentary main menu in cegui
#45
DanielGibson
opened
8 years ago
5
Import base assets from d3-base-assets project, enhance if needed
#44
DanielGibson
closed
8 years ago
4
dedomized the scriptfiles names required by IdTechX
#43
BielBdeLuna
opened
8 years ago
14
can't compile it
#42
BielBdeLuna
closed
9 years ago
17
OTE - PBR - add a way to inteligently use the available resources from a PBR point of view
#41
BielBdeLuna
opened
9 years ago
0
OTE - PBR - add a new material token for a new greyscale texture file for definning per pixel roughness
#40
BielBdeLuna
opened
9 years ago
0
OTE - PBR - add a new material token for a general roughness equal for the whole surface
#39
BielBdeLuna
opened
9 years ago
0
OTE - PBR - add a new cvar that controls the specular power on the shaders
#38
BielBdeLuna
opened
9 years ago
0
OTE doesn't accept ogg files
#37
BielBdeLuna
opened
9 years ago
0
Cegui layout
#36
kortemik
closed
9 years ago
0
namespace and from legacy c to proper c++ related fixes
#35
kortemik
closed
8 years ago
0
Cegui master merge
#34
kortemik
closed
9 years ago
0
first menu implementation (layout sucks though) with astyle now
#33
kortemik
closed
9 years ago
0
first menu implementation (layout sucks though)
#32
kortemik
closed
9 years ago
2
Cegui rebase
#31
kortemik
closed
9 years ago
1
Coverity
#30
kortemik
closed
9 years ago
1
Cegui switcher
#29
kortemik
closed
9 years ago
6
How to Approach OTE Development
#28
DoomedNerd
closed
8 years ago
22
Build instructions broken or not current
#27
ghost
closed
9 years ago
1
move to /scripts
#26
kortemik
closed
9 years ago
0
Ironsight
#25
BielBdeLuna
closed
9 years ago
21
Code style
#24
kortemik
closed
9 years ago
0
improving code quality to enable -Wall with minor discounts
#23
kortemik
closed
9 years ago
14
mingw-w64 fixes and project layout change
#22
kortemik
closed
9 years ago
0
Merge pull request #1 from OpenTechEngine/mingw-w64
#21
kordex
closed
9 years ago
0
Assets: Windows build has lightning broken?
#20
kortemik
opened
9 years ago
3
the game files are actually hardcoded in the code
#19
BielBdeLuna
closed
9 years ago
0
new AI system separating ego and id ( object oriented FSM scripts)
#18
BielBdeLuna
closed
9 years ago
1
let's all add proposals for the assets
#17
BielBdeLuna
closed
8 years ago
241
ceGUI editor CEED uses a old version of python
#16
BielBdeLuna
closed
9 years ago
3
old collisionModel loader
#15
kortemik
closed
9 years ago
1
png loading is broken
#14
kortemik
closed
9 years ago
0
fix dynamic linking of libraries
#13
darealshinji
closed
9 years ago
1
de-doomify
#12
kortemik
closed
9 years ago
2
file hierarchy
#11
kortemik
closed
9 years ago
4
removed (most of the) classics referencing code
#10
kortemik
closed
9 years ago
0
rework CMakeLists, fix dynamic linking of libraries
#9
darealshinji
closed
9 years ago
4
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