OperationNT414C / FakeCamera

Henkaku plugin which fakes camera calls on PlayStation TV
MIT License
30 stars 3 forks source link

bmp config.txt #7

Open JohnNathanDrake opened 2 years ago

JohnNathanDrake commented 2 years ago

Yeah, I know you don't have that kind of command in the game, maybe I just got it wrong for you. Here is my config.txt file

ITLS KERNEL ur0:tai/EmergencyMount.skprx ur0:tai/storagemgr.skprx ur0:tai/nonpdrm_un.skprx ur0:tai/0syscall6.skprx ur0:tai/repatch.skprx ur0:tai/ds4touch.skprx ur0:tai/itls.skprx ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx ur0:tai/dsmotion.skprx ur0:tai/fd_fix.skprx ur0:tai/music_premium.skprx ur0:tai/LOLIcon.skprx ur0:tai/sharpscale.skprx ur0:tai/kuio.skprx This file is used as an alternative if ux0:tai/config.txt is not found. For users plugins, you must refresh taiHEN from HENkaku Settings for changes to take place. For kernel plugins, you must reboot for changes to take place. henkaku.skprx is hard-coded to load and is not listed here main ur0:tai/henkaku.suprx ur0:tai/DolcePolce.suprx ur0:tai/download_enabler.suprx ur0:tai/pngshot.suprx main is a special titleid for SceShell NPXS10015 ur0:tai/henkaku.suprx NPXS10016 ur0:tai/henkaku.suprx !AKRK00005

ALL ur0:tai/dsmotion.suprx ur0:tai/remaPSV2.suprx PCSE00120 ur0:tai/p4goldenhd_1920x1080.suprx

*PCSA00144 ur0:tai/fakecamerakbmp.suprx ux0:data/FakeCamera/PCSA00144_Front.bmp ux0:data/FakeCamera/PCSA00144_Back.bmp

*PCSA00015 ur0:tai/fakecamerabmp.suprx

*PCSF00001 ur0:tai/fakecamerabmp.suprx

*PCM300001 ur0:tai/fakecamerakbmp.suprx ux0:data/FakeCamera/PCM300001_Front.bmp ux0:data/FakeCamera/PCM300001_Back.bmp

OperationNT414C commented 2 years ago

You must not put the image paths in the "config.txt" file. However, I see that you use the naming "TITLEID_Front.bmp" or "TITLEIDBack.bmp". And when I read my code, I think I did a silly mistake specifically in this case where I duplicated the "TITLEID", my bad... So, for this specific usage, you should perform the following renaming: PCSA00144_Front.bmp => PCSA00144_PCSA00144_Front.bmp PCSA00144_Back.bmp => PCSA00144_PCSA00144_Back.bmp PCM300001_Front.bmp => PCM300001_PCM300001_Front.bmp PCM300001_Back.bmp => PCM300001_PCM300001_Back.bmp Sorry for the incovinience, I will try to generate a version with the fix.

EDIT: Here is the fixed version (no need to do the double title ID naming): DoubleTitleFix.zip Can you please report whether it fixes the issue?

JohnNathanDrake commented 2 years ago

That's what I noticed here, when I remembered what you told me about the plugin being configured to fetch the image in ux0/data/FakeCamera

I changed it here in my txt file and it worked, but because of the size of the image, it was weird. haha

*ALL ur0:tai/dsmotion.suprx ur0:tai/remaPSV2.suprx ur0:tai/fakecamerakbmp.suprx

Now I want to test it individually, so I don't use the same image in all games.

EDIT: What an inconvenience what @OperationNT414C we are here to help each other in the community.

OperationNT414C commented 2 years ago

On my side, I checked also this latest fix and it works fine. This naming possibility was not well tested before because I was more using the "ALL.bmp" naming. Now, you should be able to use 1.2.1 version (which contains the same plugins as DoubleTitleFix.zip).

JohnNathanDrake commented 2 years ago

Sorry for the delay, I was doing the tests here, including the new files you sent me.

Results: Before your files, it really only works on ALL, after you sent it to me it started to work with individual games.

Note: The Tearaway game only works with fakecamerakbmp.

Now I just need to adjust the size of the images to look cool.

One last doubt, I hope, is the Uncharted game in terms of lighting up vita's camera to reveal the role. Just put a white image, or you don't even need to put an image, just put the fakecamera.suprx plugin?

OperationNT414C commented 2 years ago

Note: The Tearaway game only works with fakecamerakbmp.

Ok, indeed some games don't have the default priviledges to even read in "ux0:/data" so they need the plugin version which benefit from the kernel file reading from "kuio". I don't know how to check that without manual testing.

I hope, is the Uncharted game in terms of lighting up vita's camera to reveal the role. Just put a white image, or you don't even need to put an image, just put the fakecamera.suprx plugin?

Some people report that you don't even need to put an image and therefore, "fakecamera.suprx" is enough. However, I did not test it myself.

JohnNathanDrake commented 2 years ago

Ok, indeed some games don't have the default priviledges to even read in "ux0:/data" so they need the plugin version which benefit from the kernel file reading from "kuio". I don't know how to check that without manual testing.

I understand, if the project comes back, I will wait for new updates.

Some people report that you don't even need to put an image and therefore, "fakecamera.suprx" is enough. However, I did not test it myself.

I'm playing again here on ps tv, and when i get there i will test the files.