Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, PC Engine and WonderSwan formats.
Useful when you're planning to dynamically load palettes from a pool larger than what the hardware natively supports.
Intentionally limited to 16-bit LE, as more than 65k palettes seems unrealistic. (Also, the C standard only mandates int to be at least 16 bits, so this is more portable! :stuck_out_tongue_winking_eye:)
Note: I couldn't test it at the time of this PR, just submitting it early for review.
Useful when you're planning to dynamically load palettes from a pool larger than what the hardware natively supports.
Intentionally limited to 16-bit LE, as more than 65k palettes seems unrealistic. (Also, the C standard only mandates
int
to be at least 16 bits, so this is more portable! :stuck_out_tongue_winking_eye:)Note: I couldn't test it at the time of this PR, just submitting it early for review.