Optiroc / SuperFamiconv

Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, PC Engine and WonderSwan formats.
MIT License
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Implement bare palette map output #30

Closed ISSOtm closed 2 years ago

ISSOtm commented 3 years ago

Useful when you're planning to dynamically load palettes from a pool larger than what the hardware natively supports.

Intentionally limited to 16-bit LE, as more than 65k palettes seems unrealistic. (Also, the C standard only mandates int to be at least 16 bits, so this is more portable! :stuck_out_tongue_winking_eye:)

Note: I couldn't test it at the time of this PR, just submitting it early for review.

Optiroc commented 2 years ago

Hi! I've been quite out of the loop but now a new MR appeared and I finally noticed this one. Sorry! Looks good, merging.