OreCruncher / DynamicSurroundingsHuds

The HUD features originally from Dynamic Surroundings
MIT License
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[Enhancement] Potion HUD Icons Near Mouse Indicator #1

Open EpiclyDelicious opened 7 years ago

EpiclyDelicious commented 7 years ago

Description:

This takes heavy inspiration from Ars Magica 2. This was before Vanilla Minecraft had a Potion HUD implemented, too. The 'plus', that is where your character looks, can have the potion icons there.

I personally feel that anyone who is modding minecraft typically knows what icons go to what potion effect. In the case of a new mod adding new effects, they can simply open their inventory to figure it out. In addition, the 'buffs', or positive effects, could be on the right side of the indicator. Then on the left side, the 'debuffs', or negative effects, could be put. This way they are more easily distinguishable.

Example: qj8buab

This makes a potion HUD usable, non-intrusive to other interfaces, efficient to read, and overall compact. In my mind, less is better, especially when it comes to UI design.

I really hope you take this suggestion and implement it, then I will turn my Potion HUD option to 'true'! 👍

OreCruncher commented 7 years ago

Hmm....I been wondering off and on whether a potion HUD around the crosshair would be a good idea. The problem I have with the current HUDs are that they are either way to the left or right, and with a large screen size the eyes have to move much further to see.

EpiclyDelicious commented 7 years ago

Yea that is also my biggest issue with Potion HUDs currently. I definitely prefer yours as the side it goes to is not the side a minimap typically goes to.

I dunno how hard it would be to do a crosshair potion HUD, but I feel that is the best way to approach this in my opinion. Glad you were thinking in the same direction, though!